My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Magic Archer Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Furnace Skeleton Army Lumberjack
Zap
Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Furnace Wizard Skeleton Army Magic Archer Lumberjack
The Log
Goblin Gang Furnace Skeleton Army Lumberjack
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Goblin Gang Furnace Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Wizard Skeleton Army Magic Archer Lumberjack Mother Witch
Fireball
Goblin Gang Furnace Wizard Skeleton Army Magic Archer Lumberjack Mother Witch
Poison
Goblin Gang Furnace Wizard Skeleton Army Magic Archer Mother Witch
Lightning
Valkyrie Furnace Wizard Magic Archer Lumberjack Mother Witch
Rocket
Valkyrie Furnace Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Valkyrie Furnace Magic Archer Lumberjack Mother Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Valkyrie Furnace

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie
Valkyrie
Lumberjack Goblin Gang Furnace Wizard Magic Archer Mother Witch
Furnace
Valkyrie
Wizard
Valkyrie Lumberjack
Skeleton Army
Magic Archer
Valkyrie Lumberjack Mother Witch
Lumberjack
Valkyrie Wizard Magic Archer
Mother Witch
Valkyrie Magic Archer

Defense Synergies 0 20

Goblin Gang
Valkyrie Furnace Skeleton Army Magic Archer Lumberjack
Valkyrie
Goblin Gang Furnace Wizard Magic Archer Lumberjack Mother Witch
Furnace
Goblin Gang Valkyrie Skeleton Army Magic Archer Lumberjack
Wizard
Valkyrie Skeleton Army Lumberjack
Skeleton Army
Goblin Gang Furnace Wizard Magic Archer Lumberjack
Magic Archer
Goblin Gang Valkyrie Furnace Skeleton Army Lumberjack Mother Witch
Lumberjack
Goblin Gang Valkyrie Furnace Wizard Skeleton Army Magic Archer Mother Witch
Mother Witch
Valkyrie Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Magic Archer
Skeleton Army Lumberjack Goblin Gang Valkyrie Furnace
Goblin Gang Furnace Skeleton Army Lumberjack Valkyrie
Skeleton Army Lumberjack Goblin Gang Valkyrie Furnace
Valkyrie Skeleton Army Lumberjack
Goblin Gang Skeleton Army Valkyrie Furnace Magic Archer Lumberjack Mother Witch
Furnace Goblin Gang Wizard Magic Archer
Valkyrie Magic Archer
Goblin Gang Furnace Skeleton Army Lumberjack
Goblin Gang Skeleton Army Valkyrie Lumberjack
Goblin Gang Valkyrie Skeleton Army Mother Witch Furnace Wizard Magic Archer Lumberjack
Goblin Gang Furnace Wizard Magic Archer
Furnace Skeleton Army Lumberjack Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Goblin Gang Furnace Magic Archer Lumberjack
Skeleton Army Goblin Gang Furnace Lumberjack
Skeleton Army Goblin Gang Furnace Lumberjack
Wizard Goblin Gang Valkyrie Furnace Skeleton Army Lumberjack
Goblin Gang Valkyrie Furnace Wizard Skeleton Army Magic Archer Lumberjack
Valkyrie Furnace Wizard Magic Archer Lumberjack Mother Witch
Lumberjack
Goblin Gang Valkyrie Wizard Skeleton Army Furnace Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Lumberjack Furnace
Goblin Gang Valkyrie Wizard Magic Archer Lumberjack
Goblin Gang Skeleton Army Lumberjack Valkyrie Furnace
Goblin Gang Valkyrie Skeleton Army Lumberjack
Goblin Gang Valkyrie Skeleton Army Lumberjack
Furnace Wizard Mother Witch Goblin Gang Magic Archer
Goblin Gang Skeleton Army Valkyrie Furnace Lumberjack
Valkyrie Skeleton Army Lumberjack
Valkyrie Skeleton Army Magic Archer
Goblin Gang Skeleton Army
Valkyrie Lumberjack
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie Wizard Lumberjack
Wizard Valkyrie Furnace Skeleton Army Magic Archer
Goblin Gang Skeleton Army Valkyrie Furnace Magic Archer Lumberjack
Valkyrie Wizard Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer
Magic Archer
Valkyrie
Wizard Valkyrie Furnace Magic Archer
Wizard Mother Witch Furnace Magic Archer
Furnace Wizard Magic Archer
Wizard Magic Archer
Wizard
Goblin Gang Lumberjack
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Furnace Magic Archer
Furnace Wizard Magic Archer
Magic Archer Furnace Wizard
Wizard Magic Archer
Valkyrie Wizard Magic Archer Mother Witch
Magic Archer
Wizard
Mother Witch Valkyrie Furnace Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Furnace Wizard Magic Archer Mother Witch
Wizard
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Goblin Gang Skeleton Army Magic Archer
Wizard Magic Archer
Goblin Gang Valkyrie Wizard Magic Archer Lumberjack
Wizard Magic Archer
Goblin Gang Magic Archer
Magic Archer
Magic Archer

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