My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Hunter Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Hunter Princess Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Princess
Zap
Goblin Gang Princess
Barbarian Barrel
Goblin Gang Valkyrie Wizard Hunter Princess
The Log
Goblin Gang Hunter Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Valkyrie Wizard Hunter Princess
Fireball
Goblin Gang Wizard Hunter Princess
Poison
Goblin Gang Wizard Hunter Princess
Lightning
Valkyrie Wizard Hunter Archer Queen
Rocket
Valkyrie Wizard Hunter Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Princess Valkyrie Hunter Giant Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Princess Valkyrie

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Giant Princess
Valkyrie
Goblin Gang Giant Wizard Hunter Archer Queen
Giant
Rage Hunter Goblin Gang Valkyrie Wizard Princess
Wizard
Valkyrie Giant Rage
Rage
Giant Wizard
Hunter
Giant Valkyrie
Princess
Goblin Gang Giant
Archer Queen
Valkyrie

Defense Synergies 0 7

Goblin Gang
Valkyrie Princess Archer Queen
Valkyrie
Goblin Gang Wizard Hunter Princess Archer Queen
Giant
Wizard
Valkyrie
Rage
Hunter
Valkyrie
Princess
Goblin Gang Valkyrie
Archer Queen
Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Hunter Goblin Gang Valkyrie
Goblin Gang Hunter Valkyrie
Hunter Goblin Gang Valkyrie
Valkyrie Princess
Goblin Gang Valkyrie Hunter
Hunter Goblin Gang Wizard Princess
Valkyrie
Hunter Goblin Gang Princess Archer Queen
Goblin Gang Valkyrie Hunter
Goblin Gang Valkyrie Wizard Hunter Princess
Hunter Goblin Gang Wizard Princess
Hunter Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang Hunter Princess
Goblin Gang Hunter
Goblin Gang Hunter
Wizard Goblin Gang Valkyrie Hunter
Goblin Gang Valkyrie Wizard Hunter
Valkyrie Wizard Hunter Princess
Hunter
Goblin Gang Valkyrie Wizard Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Valkyrie Wizard Hunter
Goblin Gang Valkyrie Hunter
Goblin Gang Valkyrie Hunter
Goblin Gang Valkyrie Hunter
Wizard Goblin Gang Hunter Princess
Goblin Gang Valkyrie Hunter
Valkyrie Hunter
Valkyrie
Goblin Gang
Valkyrie Hunter
Valkyrie Archer Queen
Goblin Gang Valkyrie Wizard Hunter
Wizard Valkyrie Princess
Goblin Gang Valkyrie Hunter Archer Queen
Valkyrie Wizard Hunter Princess Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess
Valkyrie
Wizard Valkyrie
Wizard Hunter Princess
Wizard Princess
Wizard Hunter Princess
Wizard
Goblin Gang
Valkyrie Wizard Princess
Wizard Princess Archer Queen
Hunter Princess
Princess
Princess
Wizard Hunter Princess
Wizard Princess
Wizard Hunter Princess
Valkyrie Wizard Princess
Wizard Princess
Valkyrie Wizard Hunter Princess
Wizard Hunter Princess
Wizard Princess
Wizard Hunter Princess
Wizard
Wizard Hunter
Princess
Wizard Princess
Goblin Gang Princess
Wizard Hunter Princess Archer Queen
Goblin Gang Valkyrie Wizard Hunter Princess
Wizard Princess
Archer Queen
Archer Queen
Goblin Gang Princess Archer Queen
Princess Archer Queen
Princess Archer Queen
Wizard

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