My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Balloon Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Balloon Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Balloon Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Guards Balloon Ram Rider
Giant Snowball
Goblin Gang Battle Ram Guards Balloon Princess Ram Rider
Zap
Goblin Gang Battle Ram Guards Balloon Princess Ram Rider
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Guards Princess
The Log
Goblin Gang Battle Ram Guards Princess Ram Rider
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards Princess
Royal Delivery
Goblin Gang Valkyrie Battle Ram Guards Balloon Princess Ram Rider
Fireball
Goblin Gang Battle Ram Balloon Princess Ram Rider
Poison
Goblin Gang Guards Balloon Princess
Lightning
Valkyrie Battle Ram Balloon Ram Rider
Rocket
Valkyrie Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Guards Princess Valkyrie Battle Ram Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Guards Princess

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Battle Ram Balloon Princess
Valkyrie
Balloon Goblin Gang Battle Ram Ram Rider
Battle Ram
Goblin Gang Valkyrie Princess
Rage
Balloon
Guards
Ram Rider
Balloon
Valkyrie Rage Goblin Gang Princess
Princess
Goblin Gang Battle Ram Balloon
Ram Rider
Valkyrie Guards

Defense Synergies 0 5

Goblin Gang
Valkyrie Guards Princess
Valkyrie
Goblin Gang Princess
Battle Ram
Rage
Guards
Goblin Gang Princess
Balloon
Princess
Goblin Gang Valkyrie Guards
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Ram Rider
Goblin Gang Valkyrie Ram Rider
Goblin Gang Ram Rider Valkyrie
Goblin Gang Valkyrie Guards Ram Rider
Valkyrie Princess
Goblin Gang Valkyrie Guards
Ram Rider Goblin Gang Princess
Valkyrie Ram Rider
Goblin Gang Princess
Goblin Gang Guards Valkyrie
Goblin Gang Valkyrie Guards Princess Ram Rider
Goblin Gang Princess Ram Rider
Goblin Gang Valkyrie Guards Ram Rider
Valkyrie Goblin Gang Guards Princess
Goblin Gang Ram Rider
Goblin Gang Ram Rider
Goblin Gang Valkyrie
Valkyrie Goblin Gang Guards Ram Rider
Valkyrie Guards Princess Ram Rider
Ram Rider
Goblin Gang Valkyrie Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards
Goblin Gang Valkyrie
Goblin Gang Guards Valkyrie Ram Rider
Goblin Gang Valkyrie Guards Ram Rider
Goblin Gang Valkyrie Guards Ram Rider
Goblin Gang Princess Ram Rider
Goblin Gang Guards Valkyrie Ram Rider
Valkyrie
Valkyrie
Goblin Gang Guards
Valkyrie Guards
Valkyrie Guards
Goblin Gang Valkyrie Guards Ram Rider
Valkyrie Princess
Goblin Gang Guards Valkyrie
Valkyrie Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards
Princess Ram Rider
Valkyrie Guards
Valkyrie
Princess Ram Rider
Princess
Princess Ram Rider
Ram Rider
Goblin Gang Guards
Valkyrie Princess Ram Rider
Princess
Princess
Princess
Princess
Princess
Princess
Princess
Valkyrie Princess
Princess
Valkyrie Princess
Princess Ram Rider
Princess Ram Rider
Princess
Guards
Princess
Princess
Goblin Gang Guards Princess
Princess Ram Rider
Goblin Gang Valkyrie Princess
Princess
Goblin Gang Guards Princess
Princess
Princess

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