My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Clone Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel Clone Witch
Zap
Goblin Gang Goblin Barrel Clone Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel Clone Witch Giant Skeleton
The Log
Goblin Gang Goblin Barrel Clone Witch Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel Clone Witch
Arrows
Goblin Gang Goblin Barrel Clone Witch
Royal Delivery
Goblin Gang Valkyrie Wizard Goblin Barrel Clone Witch Giant Skeleton
Fireball
Goblin Gang Wizard Goblin Barrel Clone Witch
Poison
Goblin Gang Wizard Clone Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Clone Tornado Valkyrie Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Goblin Barrel Clone Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Valkyrie Clone Giant Skeleton
Valkyrie
Goblin Barrel Goblin Gang Wizard Tornado Witch Giant Skeleton
Wizard
Tornado Valkyrie Giant Skeleton
Goblin Barrel
Goblin Gang Valkyrie Clone Giant Skeleton
Clone
Giant Skeleton Goblin Gang Goblin Barrel Witch
Tornado
Wizard Valkyrie Witch Giant Skeleton
Witch
Valkyrie Clone Tornado Giant Skeleton
Giant Skeleton
Clone Goblin Gang Valkyrie Wizard Goblin Barrel Tornado Witch

Defense Synergies 1 9

Goblin Gang
Valkyrie Giant Skeleton
Valkyrie
Goblin Gang Wizard Tornado Witch
Wizard
Tornado Valkyrie Giant Skeleton
Goblin Barrel
Clone
Tornado
Wizard Valkyrie Witch Giant Skeleton
Witch
Valkyrie Tornado Giant Skeleton
Giant Skeleton
Goblin Gang Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Goblin Gang Valkyrie Witch
Goblin Gang Tornado Witch Valkyrie Giant Skeleton
Witch Goblin Gang Valkyrie
Valkyrie Tornado Giant Skeleton
Goblin Gang Tornado Valkyrie
Tornado Goblin Gang Wizard Witch
Valkyrie Giant Skeleton
Witch Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Giant Skeleton
Goblin Gang Valkyrie Witch Wizard Tornado Giant Skeleton
Goblin Gang Wizard Tornado Witch
Goblin Gang Valkyrie Wizard Witch Giant Skeleton
Valkyrie Wizard Goblin Gang Tornado Witch
Goblin Gang
Tornado Goblin Gang
Wizard Goblin Gang Valkyrie Tornado Witch
Goblin Gang Valkyrie Wizard Tornado Witch
Valkyrie Wizard Tornado Witch Giant Skeleton
Tornado
Goblin Gang Valkyrie Wizard Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Giant Skeleton
Goblin Gang Valkyrie Wizard
Goblin Gang Giant Skeleton Valkyrie Witch
Goblin Gang Valkyrie Giant Skeleton Tornado
Giant Skeleton Goblin Gang Valkyrie Witch
Wizard Goblin Gang Tornado Witch
Goblin Gang Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Tornado Witch
Witch Goblin Gang
Valkyrie Witch Giant Skeleton
Valkyrie Tornado Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Witch Valkyrie Tornado Giant Skeleton
Valkyrie Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Tornado
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Tornado Witch
Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Goblin Gang Tornado
Valkyrie Wizard Tornado
Wizard Tornado
Wizard Witch
Wizard
Tornado
Wizard
Valkyrie Wizard Tornado Witch
Giant Skeleton
Wizard Tornado
Tornado
Tornado Valkyrie Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Wizard Tornado Witch
Wizard Witch
Wizard
Giant Skeleton
Wizard
Goblin Gang Witch
Wizard Tornado Witch
Goblin Gang Valkyrie Wizard
Wizard
Tornado Giant Skeleton
Goblin Gang Tornado Witch Giant Skeleton
Tornado Witch
Tornado Witch Giant Skeleton

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