My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Skeleton Army Inferno Dragon
Giant Snowball
Goblin Gang Zappies Guards Skeleton Army Witch Inferno Dragon
Zap
Goblin Gang Zappies Guards Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Zappies Wizard Guards Skeleton Army Witch
The Log
Goblin Gang Zappies Guards Skeleton Army Witch
Earthquake
Goblin Gang Zappies Guards Skeleton Army Witch
Arrows
Goblin Gang Zappies Guards Skeleton Army Witch
Royal Delivery
Goblin Gang Zappies Wizard Guards Skeleton Army Witch Inferno Dragon
Fireball
Goblin Gang Zappies Wizard Skeleton Army Witch Inferno Dragon
Poison
Goblin Gang Zappies Wizard Guards Skeleton Army Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Guards Skeleton Army Zappies Inferno Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Guards Skeleton Army

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Zappies
Wizard
Guards
The Log
Skeleton Army
Witch
The Log
Guards
Inferno Dragon

Defense Synergies 0 18

Goblin Gang
Zappies Guards Skeleton Army The Log Inferno Dragon
Zappies
Goblin Gang Guards Skeleton Army The Log
Wizard
Guards Skeleton Army The Log
Guards
Goblin Gang Zappies Wizard Skeleton Army Witch The Log
Skeleton Army
Goblin Gang Zappies Wizard Guards The Log Inferno Dragon
Witch
Guards The Log
The Log
Goblin Gang Zappies Wizard Guards Skeleton Army Witch Inferno Dragon
Inferno Dragon
Goblin Gang Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard The Log
Skeleton Army Inferno Dragon Goblin Gang Zappies Witch The Log
Goblin Gang Skeleton Army Witch Zappies Inferno Dragon
Skeleton Army Witch Inferno Dragon Goblin Gang Zappies Guards
Skeleton Army The Log
Goblin Gang Skeleton Army The Log Zappies Guards
Inferno Dragon Goblin Gang Zappies Wizard Witch
The Log
Zappies Witch Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Guards Skeleton Army Zappies
Goblin Gang Guards Skeleton Army Witch Zappies Wizard The Log
Inferno Dragon Goblin Gang Zappies Wizard Witch
Skeleton Army Goblin Gang Zappies Wizard Guards Witch The Log
Wizard Skeleton Army Goblin Gang Zappies Guards Witch The Log
Skeleton Army Inferno Dragon Goblin Gang Zappies
Skeleton Army Goblin Gang Zappies The Log Inferno Dragon
Wizard Goblin Gang Zappies Skeleton Army Witch
Goblin Gang Zappies Wizard Guards Skeleton Army Witch The Log
Wizard Witch The Log Zappies Guards Inferno Dragon
Zappies Inferno Dragon
Goblin Gang Wizard Skeleton Army Zappies Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeleton Army Zappies Witch
Goblin Gang Wizard The Log Inferno Dragon
Goblin Gang Zappies Guards Skeleton Army Witch The Log
Goblin Gang Guards Skeleton Army Zappies The Log
Goblin Gang Zappies Guards Skeleton Army Witch Inferno Dragon
Wizard Goblin Gang Zappies Witch
Goblin Gang Guards Skeleton Army Zappies Witch
Zappies Skeleton Army Inferno Dragon
Zappies Skeleton Army Witch The Log Inferno Dragon
Witch Goblin Gang Zappies Guards Skeleton Army Inferno Dragon
Inferno Dragon Zappies Guards Witch
Skeleton Army Guards The Log
Skeleton Army Goblin Gang Zappies Wizard Guards Witch
Wizard Zappies Skeleton Army Witch
Goblin Gang Zappies Guards Skeleton Army Witch The Log Inferno Dragon
Zappies Wizard Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Goblin Gang Guards
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Wizard The Log
Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch Inferno Dragon
The Log Wizard Witch
Wizard Witch The Log
The Log
Wizard Witch
Zappies Wizard Guards Witch
Wizard The Log
Zappies
Wizard The Log
Goblin Gang Zappies Guards Skeleton Army Witch
Zappies Wizard Witch
The Log
Goblin Gang Wizard
The Log Wizard
Goblin Gang Zappies Guards Witch The Log
Zappies Witch
Witch The Log

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