My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Electro Dragon Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Three Musketeers
Giant Snowball
Goblin Gang Three Musketeers Electro Dragon Little Prince
Zap
Goblin Gang Three Musketeers Little Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Three Musketeers Little Prince
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A Three Musketeers Little Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Three Musketeers Electro Dragon Bowler Little Prince
Fireball
Goblin Gang Elite Barbarians Three Musketeers Electro Dragon Bowler Little Prince
Poison
Goblin Gang Three Musketeers Electro Dragon Little Prince
Lightning
Elite Barbarians Mini P.E.K.K.A Three Musketeers Electro Dragon Bowler Little Prince
Rocket
Elite Barbarians Three Musketeers Electro Dragon Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Little Prince Fireball Mini P.E.K.K.A Electro Dragon Bowler Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Little Prince Fireball Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Three Musketeers Bowler
Elite Barbarians
Fireball Three Musketeers
Fireball
Elite Barbarians Little Prince
Mini P.E.K.K.A
Goblin Gang Bowler Little Prince
Three Musketeers
Goblin Gang Elite Barbarians
Electro Dragon
Bowler Little Prince
Bowler
Goblin Gang Mini P.E.K.K.A Electro Dragon Little Prince
Little Prince
Fireball Mini P.E.K.K.A Electro Dragon Bowler

Defense Synergies 0 8

Goblin Gang
Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Goblin Gang Elite Barbarians Fireball Electro Dragon Bowler
Three Musketeers
Electro Dragon
Mini P.E.K.K.A Bowler
Bowler
Mini P.E.K.K.A Electro Dragon Little Prince
Little Prince
Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Electro Dragon
Elite Barbarians Mini P.E.K.K.A Goblin Gang Three Musketeers Electro Dragon
Goblin Gang Mini P.E.K.K.A Three Musketeers Bowler Elite Barbarians Electro Dragon
Elite Barbarians Mini P.E.K.K.A Three Musketeers Goblin Gang Electro Dragon Bowler
Elite Barbarians Fireball Mini P.E.K.K.A Bowler
Goblin Gang Fireball Bowler Electro Dragon
Three Musketeers Goblin Gang Fireball Electro Dragon Little Prince
Bowler Fireball Electro Dragon
Mini P.E.K.K.A Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Bowler Little Prince
Goblin Gang Fireball Electro Dragon Bowler
Three Musketeers Goblin Gang Fireball Electro Dragon
Mini P.E.K.K.A Bowler Goblin Gang Elite Barbarians Fireball Three Musketeers Electro Dragon
Fireball Three Musketeers Bowler Goblin Gang Mini P.E.K.K.A Electro Dragon
Elite Barbarians Mini P.E.K.K.A Goblin Gang Three Musketeers
Goblin Gang Elite Barbarians Fireball Mini P.E.K.K.A Three Musketeers Bowler
Three Musketeers Goblin Gang Elite Barbarians Fireball Mini P.E.K.K.A Electro Dragon Bowler
Fireball Goblin Gang Elite Barbarians Three Musketeers Electro Dragon Bowler Little Prince
Fireball Electro Dragon Bowler Little Prince
Mini P.E.K.K.A Elite Barbarians Three Musketeers
Goblin Gang Bowler Elite Barbarians Fireball Mini P.E.K.K.A Electro Dragon Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Fireball Bowler
Fireball Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Dragon Bowler
Goblin Gang Elite Barbarians Mini P.E.K.K.A Electro Dragon Bowler
Goblin Gang Mini P.E.K.K.A Bowler Elite Barbarians Fireball
Goblin Gang Elite Barbarians Mini P.E.K.K.A Three Musketeers Bowler
Fireball Goblin Gang Three Musketeers Electro Dragon
Goblin Gang Mini P.E.K.K.A Elite Barbarians Fireball Bowler
Mini P.E.K.K.A Elite Barbarians
Electro Dragon Elite Barbarians Fireball Mini P.E.K.K.A
Goblin Gang Three Musketeers
Elite Barbarians Mini P.E.K.K.A Electro Dragon Bowler
Elite Barbarians Fireball Bowler
Elite Barbarians Mini P.E.K.K.A Bowler Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Electro Dragon Bowler
Goblin Gang Elite Barbarians Electro Dragon Fireball Mini P.E.K.K.A Three Musketeers Bowler Little Prince
Bowler Elite Barbarians Fireball Mini P.E.K.K.A Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon Bowler
Fireball Electro Dragon
Fireball
Fireball Bowler
Fireball Electro Dragon
Bowler
Fireball Electro Dragon Bowler
Fireball Electro Dragon
Goblin Gang Elite Barbarians Fireball Mini P.E.K.K.A Three Musketeers Electro Dragon Bowler
Fireball Electro Dragon Bowler
Fireball Electro Dragon
Elite Barbarians Fireball Three Musketeers Bowler
Fireball Electro Dragon
Elite Barbarians Fireball
Fireball Three Musketeers Electro Dragon Bowler
Fireball Three Musketeers Electro Dragon Bowler
Fireball Three Musketeers
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Three Musketeers Electro Dragon Bowler
Fireball Electro Dragon Bowler Little Prince
Fireball Bowler
Fireball
Bowler
Fireball Electro Dragon
Fireball Electro Dragon Bowler Little Prince
Fireball Electro Dragon Bowler
Fireball Electro Dragon Bowler
Fireball
Elite Barbarians Fireball Electro Dragon Little Prince
Electro Dragon Fireball
Elite Barbarians Fireball Mini P.E.K.K.A Bowler
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Bowler
Goblin Gang Fireball Electro Dragon
Fireball Three Musketeers Electro Dragon
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Three Musketeers Electro Dragon Bowler
Fireball Electro Dragon Bowler
Fireball
Elite Barbarians Three Musketeers Electro Dragon
Electro Dragon Goblin Gang Elite Barbarians Fireball Bowler
Fireball Electro Dragon
Electro Dragon Fireball Bowler Little Prince
Fireball Electro Dragon Bowler

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