My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Hunter Royal Ghost Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Fisherman
Giant Snowball
Royal Hogs Fisherman
Zap
Royal Hogs Fisherman
Barbarian Barrel
Goblin Cage Royal Hogs Hunter Royal Ghost
The Log
Goblin Cage Royal Hogs Hunter Fisherman
Earthquake
Goblin Cage Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Goblin Cage Royal Hogs Hunter Royal Ghost Fisherman
Fireball
Goblin Cage Royal Hogs Hunter Fisherman
Poison
Goblin Cage Royal Hogs Hunter Fisherman
Lightning
Goblin Cage Hunter Fisherman
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Royal Ghost Fisherman Goblin Cage Hunter Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tornado Royal Ghost Fisherman

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Royal Hogs Hunter The Log Royal Ghost
Royal Hogs
Goblin Cage The Log Fisherman Mega Knight
Tornado
Hunter The Log Mega Knight
Hunter
Fisherman Goblin Cage Tornado Mega Knight
The Log
Goblin Cage Royal Hogs Tornado Fisherman Mega Knight
Royal Ghost
Goblin Cage Fisherman Mega Knight
Fisherman
Hunter Royal Hogs The Log Royal Ghost Mega Knight
Mega Knight
Royal Hogs Tornado Hunter The Log Royal Ghost Fisherman

Defense Synergies 1 13

Goblin Cage
Tornado Hunter The Log
Royal Hogs
Tornado
Goblin Cage Hunter The Log Mega Knight
Hunter
Fisherman Goblin Cage Tornado The Log Mega Knight
The Log
Goblin Cage Tornado Hunter Royal Ghost Fisherman Mega Knight
Royal Ghost
The Log Mega Knight
Fisherman
Hunter The Log Mega Knight
Mega Knight
Tornado Hunter The Log Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log
Hunter Goblin Cage The Log Fisherman Mega Knight
Goblin Cage Tornado Hunter Fisherman Mega Knight
Goblin Cage Hunter Fisherman Mega Knight
Goblin Cage Tornado The Log Mega Knight
Tornado The Log Hunter Royal Ghost Mega Knight
Tornado Hunter Goblin Cage
Goblin Cage The Log Mega Knight
Hunter Goblin Cage Tornado Fisherman
Tornado Hunter Royal Ghost Fisherman Mega Knight
Tornado Hunter The Log Royal Ghost Fisherman Mega Knight
Hunter Tornado
Goblin Cage Hunter Mega Knight The Log
Mega Knight Goblin Cage Tornado Hunter The Log Royal Ghost
Goblin Cage Hunter Mega Knight
Tornado Goblin Cage Hunter The Log Fisherman Mega Knight
Mega Knight Goblin Cage Tornado Hunter Fisherman
Goblin Cage Mega Knight Tornado Hunter The Log Royal Ghost Fisherman
Goblin Cage Tornado Hunter The Log Royal Ghost Fisherman Mega Knight
Goblin Cage Tornado Hunter Fisherman
Royal Ghost Mega Knight Hunter The Log Fisherman
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Royal Ghost Fisherman
Hunter The Log Royal Ghost Fisherman Mega Knight
Mega Knight Goblin Cage Hunter The Log Fisherman
Hunter Mega Knight Goblin Cage Tornado The Log Fisherman
Goblin Cage Hunter Fisherman Mega Knight
Tornado Hunter
Goblin Cage Hunter
Mega Knight Goblin Cage Hunter Fisherman
Goblin Cage Mega Knight Tornado The Log
Goblin Cage
Mega Knight Goblin Cage Hunter
Mega Knight Goblin Cage Tornado The Log
Mega Knight Goblin Cage Hunter
Goblin Cage Mega Knight
Goblin Cage Tornado Hunter The Log Fisherman
Mega Knight Goblin Cage Hunter The Log Royal Ghost
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Tornado The Log Royal Ghost Fisherman
The Log
The Log
The Log Mega Knight
Tornado Hunter
Tornado The Log
The Log Tornado Hunter
The Log Tornado Fisherman
Tornado Fisherman
Tornado The Log Fisherman
Tornado
Hunter The Log Fisherman
Fisherman
The Log Fisherman
Hunter The Log
The Log Mega Knight
Tornado
Fisherman
Hunter The Log Fisherman Mega Knight
Tornado The Log Mega Knight
The Log Mega Knight
Tornado
Tornado The Log Fisherman
The Log
Tornado The Log Hunter Mega Knight
Fisherman
The Log Tornado Hunter Royal Ghost Fisherman
Tornado The Log Fisherman Mega Knight
Tornado The Log Fisherman
Tornado Hunter
Hunter The Log Mega Knight
Mega Knight
The Log
Tornado Hunter
The Log
Hunter Mega Knight
The Log
Tornado
Mega Knight
Tornado The Log
Tornado
Tornado The Log Royal Ghost Mega Knight
Mega Knight
Fisherman

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