My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Clone Goblin Drill Night Witch Ram Rider
Giant Snowball
Goblin Curse Clone Goblin Drill Night Witch Ram Rider
Zap
Goblin Curse Clone Goblin Drill Night Witch Ram Rider
Barbarian Barrel
Goblin Curse Clone Goblin Drill Night Witch
The Log
Goblin Demolisher Goblin Curse Clone Goblin Drill Ram Rider
Earthquake
Clone Goblin Drill
Arrows
Goblin Curse Clone Goblin Drill Night Witch
Royal Delivery
Goblin Demolisher Clone Goblin Drill Night Witch Ram Rider
Fireball
Clone Goblin Drill Night Witch Ram Rider
Poison
Goblin Curse Clone Goblin Drill Night Witch
Lightning
Night Witch Ram Rider
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Curse Clone Goblin Drill Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Clone Goblin Demolisher Goblin Drill Night Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse The Log Clone Goblin Demolisher

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Demolisher
Goblin Drill Goblin Curse Ram Rider
Goblin Curse
The Log Goblin Demolisher
Clone
Night Witch
Goblin Drill
Goblin Demolisher The Log Mega Knight
The Log
Goblin Curse Goblin Drill Ram Rider Mega Knight
Night Witch
Clone Mega Knight
Ram Rider
Goblin Demolisher The Log Mega Knight
Mega Knight
Goblin Drill The Log Night Witch Ram Rider

Defense Synergies 0 7

Goblin Demolisher
Goblin Drill The Log
Goblin Curse
Clone
Goblin Drill
Goblin Demolisher The Log
The Log
Goblin Demolisher Goblin Drill Night Witch Ram Rider Mega Knight
Night Witch
The Log Mega Knight
Ram Rider
The Log
Mega Knight
The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher The Log Ram Rider
Goblin Curse Goblin Drill The Log Night Witch Ram Rider Mega Knight
Ram Rider Mega Knight Goblin Curse Goblin Drill Night Witch
Night Witch Goblin Curse Goblin Drill Ram Rider Mega Knight
Goblin Demolisher The Log Mega Knight
The Log Goblin Demolisher Night Witch Mega Knight
Ram Rider Goblin Curse Night Witch
The Log Ram Rider Mega Knight
Goblin Curse Goblin Drill Night Witch
Night Witch Mega Knight
Goblin Curse Goblin Demolisher Goblin Drill The Log Night Witch Ram Rider Mega Knight
Goblin Curse Night Witch Ram Rider
Goblin Drill Night Witch Mega Knight Goblin Curse The Log Ram Rider
Mega Knight Goblin Demolisher Goblin Curse Goblin Drill The Log Night Witch
Goblin Curse Goblin Drill Ram Rider Mega Knight
Goblin Curse Goblin Drill The Log Ram Rider Mega Knight
Mega Knight Goblin Drill Night Witch
Mega Knight Goblin Demolisher Goblin Drill The Log Night Witch Ram Rider
Goblin Drill The Log Goblin Demolisher Goblin Curse Ram Rider Mega Knight
Goblin Curse Goblin Drill Ram Rider
Goblin Demolisher Mega Knight Goblin Curse The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
The Log Mega Knight
Mega Knight The Log Ram Rider
Mega Knight The Log Night Witch Ram Rider
Goblin Curse Goblin Drill Night Witch Ram Rider Mega Knight
Goblin Demolisher Goblin Curse Ram Rider
Night Witch Ram Rider
Mega Knight Goblin Curse
Mega Knight The Log
Goblin Curse Goblin Drill
Mega Knight
Mega Knight The Log
Mega Knight Goblin Curse Night Witch Ram Rider
Goblin Demolisher Goblin Curse Mega Knight
Goblin Drill The Log Night Witch
Mega Knight Goblin Curse The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log
Goblin Curse The Log Ram Rider
Goblin Drill The Log
The Log
Goblin Demolisher Goblin Curse The Log Mega Knight
Goblin Curse Ram Rider
Goblin Demolisher The Log
The Log Goblin Demolisher Goblin Curse Ram Rider
The Log Ram Rider
Night Witch
The Log Ram Rider
Goblin Curse
The Log
The Log
Goblin Demolisher Goblin Drill The Log
Goblin Demolisher The Log Mega Knight
Night Witch
Goblin Demolisher The Log Mega Knight
Goblin Demolisher Goblin Curse The Log Mega Knight
The Log Night Witch Mega Knight
The Log
Goblin Drill The Log
Goblin Demolisher Goblin Curse The Log Mega Knight
The Log Ram Rider
The Log Ram Rider Mega Knight
Goblin Curse The Log
Goblin Curse Night Witch
Night Witch
The Log Night Witch Mega Knight
Mega Knight
Goblin Curse The Log
Night Witch
Goblin Curse Ram Rider
The Log
Mega Knight
The Log
Mega Knight
The Log
The Log Mega Knight
Mega Knight

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