My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Electro Giant Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
The Log
Goblin Demolisher Ram Rider
Earthquake
Arrows
Royal Delivery
Goblin Demolisher Inferno Dragon Ram Rider
Fireball
Inferno Dragon Ram Rider
Poison
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Rocket Electro Giant The Log Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Rocket Electro Giant Inferno Dragon Goblin Machine Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Demolisher Inferno Dragon Ram Rider Goblin Machine Rocket Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Goblin Demolisher Inferno Dragon Ram Rider

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Demolisher
Ram Rider Goblin Machine
Rocket
Electro Giant
Electro Giant
Rocket Inferno Dragon
The Log
Ram Rider Mega Knight
Inferno Dragon
Mega Knight Electro Giant
Ram Rider
Goblin Demolisher The Log Goblin Machine Mega Knight
Goblin Machine
Goblin Demolisher Ram Rider
Mega Knight
Inferno Dragon The Log Ram Rider

Defense Synergies 0 8

Goblin Demolisher
The Log Goblin Machine
Rocket
The Log
Electro Giant
Inferno Dragon
The Log
Goblin Demolisher Rocket Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Electro Giant The Log Mega Knight
Ram Rider
The Log
Goblin Machine
Goblin Demolisher
Mega Knight
The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Demolisher The Log Ram Rider
Inferno Dragon The Log Ram Rider Mega Knight
Rocket Ram Rider Mega Knight Inferno Dragon
Inferno Dragon Ram Rider Mega Knight
Goblin Demolisher Rocket The Log Mega Knight
The Log Goblin Demolisher Mega Knight
Rocket Inferno Dragon Ram Rider
Rocket Electro Giant The Log Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Goblin Demolisher Electro Giant The Log Ram Rider Mega Knight
Inferno Dragon Ram Rider
Mega Knight Rocket The Log Ram Rider
Rocket Mega Knight Goblin Demolisher The Log
Inferno Dragon Ram Rider Mega Knight
Rocket Electro Giant The Log Inferno Dragon Ram Rider Mega Knight
Mega Knight
Mega Knight Goblin Demolisher The Log Ram Rider
The Log Goblin Demolisher Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Goblin Demolisher Mega Knight Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant
Rocket The Log Inferno Dragon Mega Knight
Mega Knight Rocket The Log Ram Rider
Rocket Mega Knight The Log Ram Rider
Inferno Dragon Ram Rider Mega Knight
Rocket Electro Giant Goblin Demolisher Ram Rider
Rocket Ram Rider
Mega Knight Inferno Dragon
Rocket Mega Knight The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Rocket Mega Knight Electro Giant The Log
Rocket Mega Knight Ram Rider
Goblin Demolisher Electro Giant Mega Knight
Electro Giant Rocket The Log Inferno Dragon
Mega Knight Electro Giant The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Ram Rider
Rocket The Log
Rocket The Log
Rocket Goblin Demolisher The Log Mega Knight
Electro Giant Rocket Ram Rider Goblin Machine
Goblin Demolisher The Log
The Log Goblin Demolisher Ram Rider
The Log Ram Rider
Rocket
Rocket The Log Ram Rider Goblin Machine
Rocket
Rocket The Log
Rocket
The Log
Rocket Goblin Demolisher The Log
Goblin Demolisher Rocket The Log Mega Knight
Rocket
Rocket
Rocket Goblin Demolisher The Log Goblin Machine Mega Knight
Rocket Goblin Demolisher Electro Giant The Log Goblin Machine Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
Goblin Demolisher Electro Giant The Log Goblin Machine Mega Knight
Inferno Dragon
The Log Ram Rider
The Log Ram Rider Mega Knight
Rocket The Log
Electro Giant
Rocket Electro Giant
Rocket The Log Mega Knight
Rocket
Mega Knight
Rocket The Log
Rocket
Rocket Ram Rider
The Log
Rocket Mega Knight
The Log
Rocket Electro Giant
Mega Knight
Electro Giant Rocket The Log
Rocket
Rocket Electro Giant The Log Mega Knight
Inferno Dragon
Rocket Mega Knight

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