My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel
Giant Snowball
Goblins Archers Minions Goblin Barrel
Zap
Goblins Archers Minions Goblin Barrel
Barbarian Barrel
Goblins Archers Wizard Goblin Barrel
The Log
Goblins Archers Goblin Barrel
Earthquake
Archers Goblin Barrel
Arrows
Goblins Archers Minions Goblin Barrel
Royal Delivery
Goblins Archers Minions Wizard Goblin Barrel
Fireball
Archers Minions Wizard Goblin Barrel
Poison
Archers Minions Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Minions Earthquake Goblin Barrel Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Minions

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows Mega Knight
Arrows
Archers Earthquake Goblin Barrel Mega Knight
Minions
Mega Knight
Earthquake
Arrows Mega Knight
Wizard
Mega Knight
Goblin Barrel
Arrows Mega Knight
Mega Knight
Minions Archers Arrows Earthquake Wizard Goblin Barrel

Defense Synergies 1 7

Goblins
Archers Wizard
Archers
Goblins Minions Mega Knight
Arrows
Mega Knight
Minions
Archers Mega Knight
Earthquake
Mega Knight
Wizard
Goblins Mega Knight
Goblin Barrel
Mega Knight
Arrows Archers Minions Earthquake Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Wizard
Goblins Minions Mega Knight
Mega Knight Goblins Archers Minions
Goblins Minions Mega Knight
Arrows Earthquake Mega Knight
Arrows Goblins Archers Minions Earthquake Mega Knight
Minions Archers Arrows Wizard
Earthquake Arrows Mega Knight
Goblins Minions
Goblins Archers Mega Knight
Goblins Archers Minions Arrows Earthquake Wizard Mega Knight
Arrows Minions Archers Wizard
Mega Knight Minions Earthquake Wizard
Wizard Mega Knight Goblins Arrows Minions Earthquake
Mega Knight
Mega Knight
Wizard Mega Knight Goblins Arrows Minions
Arrows Mega Knight Goblins Archers Minions Wizard
Arrows Earthquake Wizard Archers Minions Mega Knight
Wizard Mega Knight Goblins Archers Arrows Minions Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Archers
Archers Arrows Wizard Mega Knight
Mega Knight Goblins Minions
Mega Knight
Mega Knight
Arrows Wizard Archers Minions
Goblins Archers Minions
Mega Knight
Mega Knight Goblins Minions
Mega Knight Minions
Mega Knight Arrows
Mega Knight Wizard
Wizard Archers Mega Knight
Goblins Archers Minions
Arrows Minions Mega Knight Archers Earthquake Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Wizard Arrows Earthquake Mega Knight
Arrows Wizard Minions
Archers Arrows Earthquake Wizard
Arrows Earthquake Wizard
Arrows Wizard
Goblins Minions
Arrows Earthquake Wizard
Archers Arrows Wizard
Earthquake
Earthquake Arrows Minions
Earthquake Arrows
Earthquake Arrows Wizard
Earthquake Arrows Wizard Mega Knight
Arrows Earthquake
Minions
Archers Arrows Earthquake Wizard Mega Knight
Arrows Earthquake Wizard Mega Knight
Minions Earthquake Mega Knight
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Wizard Mega Knight
Arrows Earthquake Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard
Minions Wizard
Arrows Earthquake Wizard Mega Knight
Arrows
Mega Knight
Arrows Earthquake Wizard
Earthquake Archers Minions
Archers Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Earthquake Wizard
Arrows
Mega Knight
Minions
Mega Knight
Wizard Mega Knight

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