My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Battle Ram Hog Rider
Giant Snowball
Goblins Archers Cannon Musketeer Battle Ram Hog Rider
Zap
Goblins Archers Cannon Royal Giant Battle Ram
Barbarian Barrel
Goblins Archers Cannon Musketeer Battle Ram
The Log
Goblins Archers Cannon Royal Giant Musketeer Battle Ram Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Musketeer Battle Ram Hog Rider
Fireball
Archers Cannon Musketeer Battle Ram Hog Rider
Poison
Archers Cannon Musketeer
Lightning
Cannon Musketeer Battle Ram
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Cannon Fireball Musketeer Battle Ram Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Cannon Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Royal Giant Battle Ram
Archers
Goblins Royal Giant Battle Ram Hog Rider
Cannon
Royal Giant
Fireball Goblins Archers Musketeer Hog Rider
Fireball
Royal Giant Hog Rider Battle Ram
Musketeer
Hog Rider Royal Giant Battle Ram
Battle Ram
Goblins Archers Fireball Musketeer
Hog Rider
Goblins Fireball Musketeer Archers Royal Giant

Defense Synergies 1 6

Goblins
Archers Cannon Musketeer
Archers
Goblins Cannon
Cannon
Musketeer Goblins Archers Fireball
Royal Giant
Fireball
Cannon Musketeer
Musketeer
Cannon Goblins Fireball
Battle Ram
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer
Goblins Cannon Musketeer
Cannon Goblins Archers Musketeer
Cannon Goblins Musketeer
Fireball
Fireball Goblins Archers Cannon Musketeer
Musketeer Archers Cannon Fireball
Cannon Fireball Musketeer
Cannon Goblins Musketeer
Goblins Archers Cannon Musketeer
Goblins Archers Cannon Fireball Musketeer
Musketeer Archers Fireball
Cannon Fireball Musketeer
Fireball Goblins Cannon
Cannon
Cannon Fireball
Goblins Cannon Fireball Musketeer
Cannon Fireball Goblins Archers Musketeer
Archers Cannon Fireball Musketeer
Cannon Musketeer
Goblins Archers Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Fireball
Fireball Archers Musketeer
Goblins Musketeer
Fireball Musketeer
Cannon Musketeer
Fireball Archers Musketeer
Goblins Archers Fireball Musketeer
Goblins Fireball
Cannon Musketeer
Musketeer
Fireball
Cannon Fireball
Archers Cannon Fireball Musketeer
Goblins Archers Fireball Musketeer
Archers Cannon Fireball Musketeer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Archers Musketeer
Fireball
Fireball
Goblins Fireball Musketeer
Fireball Musketeer
Fireball Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Archers Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Archers Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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