My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Musketeer Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Barbarians Tombstone Musketeer Goblin Hut
Zap
Goblins Archers Tombstone Goblin Hut
Barbarian Barrel
Goblins Archers Knight Barbarians Tombstone Musketeer Goblin Hut
The Log
Goblins Archers Barbarians Tombstone Mini P.E.K.K.A Musketeer Goblin Hut
Earthquake
Archers Barbarians Tombstone Goblin Hut
Arrows
Goblins Archers Tombstone Goblin Hut
Royal Delivery
Goblins Archers Knight Barbarians Mini P.E.K.K.A Musketeer Goblin Hut
Fireball
Archers Barbarians Tombstone Musketeer Goblin Hut
Poison
Archers Barbarians Tombstone Musketeer Goblin Hut
Lightning
Knight Tombstone Mini P.E.K.K.A Musketeer Goblin Hut
Rocket
Barbarians Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Tombstone Mini P.E.K.K.A Musketeer Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Tombstone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Knight Goblins Mini P.E.K.K.A Goblin Hut
Knight
Archers Musketeer Goblin Hut
Barbarians
Tombstone
Mini P.E.K.K.A
Archers Musketeer Goblin Hut
Musketeer
Knight Mini P.E.K.K.A Goblin Hut
Goblin Hut
Archers Knight Mini P.E.K.K.A Musketeer

Defense Synergies 3 12

Goblins
Archers Knight Tombstone Musketeer
Archers
Knight Goblins Tombstone Mini P.E.K.K.A Goblin Hut
Knight
Archers Musketeer Goblins Mini P.E.K.K.A Goblin Hut
Barbarians
Tombstone
Musketeer Goblins Archers
Mini P.E.K.K.A
Archers Knight Musketeer Goblin Hut
Musketeer
Knight Tombstone Goblins Mini P.E.K.K.A Goblin Hut
Goblin Hut
Archers Knight Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Goblins Knight Tombstone Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Goblins Archers Knight Tombstone Musketeer
Barbarians Mini P.E.K.K.A Goblin Hut Goblins Knight Tombstone Musketeer
Barbarians Tombstone Mini P.E.K.K.A
Goblins Archers Musketeer
Musketeer Archers Tombstone Goblin Hut
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Goblins Tombstone Musketeer Goblin Hut
Knight Goblins Archers Barbarians Mini P.E.K.K.A Musketeer
Goblins Archers Barbarians Knight Tombstone Musketeer Goblin Hut
Musketeer Archers Goblin Hut
Barbarians Tombstone Mini P.E.K.K.A Goblin Hut Knight Musketeer
Goblins Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Knight Tombstone Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Goblins Knight Tombstone Mini P.E.K.K.A Musketeer Goblin Hut
Tombstone Goblins Archers Knight Barbarians Musketeer Goblin Hut
Archers Knight Barbarians Tombstone Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut
Goblins Archers Knight Barbarians Mini P.E.K.K.A Musketeer
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Goblins Archers Tombstone Goblin Hut
Archers Knight Mini P.E.K.K.A Musketeer
Barbarians Tombstone Goblins Knight Mini P.E.K.K.A Musketeer Goblin Hut
Mini P.E.K.K.A Knight Barbarians Musketeer
Barbarians Knight Tombstone Mini P.E.K.K.A Musketeer Goblin Hut
Archers Musketeer Goblin Hut
Mini P.E.K.K.A Goblins Archers Knight Barbarians Tombstone Musketeer Goblin Hut
Mini P.E.K.K.A Knight Barbarians
Goblins Knight Barbarians Tombstone Mini P.E.K.K.A Goblin Hut
Barbarians Tombstone Musketeer Goblin Hut
Knight Barbarians Tombstone Mini P.E.K.K.A Musketeer Goblin Hut
Barbarians
Barbarians Mini P.E.K.K.A Knight Tombstone
Archers Barbarians Musketeer
Barbarians Tombstone Goblin Hut Goblins Archers Knight Mini P.E.K.K.A Musketeer
Archers Barbarians Mini P.E.K.K.A Musketeer Goblin Hut
Tombstone Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Goblin Hut
Knight Barbarians Musketeer
Musketeer
Archers Musketeer
Goblins Mini P.E.K.K.A Musketeer
Knight Musketeer
Archers Musketeer
Knight Musketeer Goblin Hut
Musketeer
Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer Goblin Hut
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Barbarians Musketeer
Musketeer
Musketeer
Musketeer
Archers Musketeer
Musketeer Goblin Hut
Mini P.E.K.K.A
Musketeer
Archers Barbarians Tombstone Musketeer Goblin Hut
Archers Musketeer
Knight Mini P.E.K.K.A Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer

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