My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Cage Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Miner
Giant Snowball
Goblins Archers Guards Baby Dragon Miner
Zap
Goblins Archers Guards
Barbarian Barrel
Goblins Archers Knight Goblin Cage Guards
The Log
Goblins Archers Goblin Cage Guards
Earthquake
Archers Goblin Cage Guards
Arrows
Goblins Archers Guards
Royal Delivery
Goblins Archers Knight Goblin Cage Guards Baby Dragon Miner
Fireball
Archers Goblin Cage Baby Dragon
Poison
Archers Goblin Cage Guards
Lightning
Knight Goblin Cage Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Knight Guards Miner Goblin Cage Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers Baby Dragon
Archers
Knight Goblins Goblin Cage Baby Dragon Miner
Knight
Archers Baby Dragon The Log Miner
Goblin Cage
Archers Baby Dragon The Log Miner
Guards
Miner The Log
Baby Dragon
Knight Goblins Archers Goblin Cage Miner
The Log
Knight Goblin Cage Guards Miner
Miner
Goblins Guards Archers Knight Goblin Cage Baby Dragon The Log

Defense Synergies 1 18

Goblins
Archers Knight Goblin Cage The Log
Archers
Knight Goblins Goblin Cage Guards Baby Dragon The Log
Knight
Archers Goblins Goblin Cage Baby Dragon The Log
Goblin Cage
Goblins Archers Knight Guards Baby Dragon The Log
Guards
Archers Goblin Cage Baby Dragon The Log
Baby Dragon
Archers Knight Goblin Cage Guards The Log
The Log
Goblins Archers Knight Goblin Cage Guards Baby Dragon Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Baby Dragon The Log
Goblins Knight Goblin Cage The Log
Goblin Cage Goblins Archers Knight
Goblin Cage Goblins Knight Guards
Goblin Cage The Log
The Log Goblins Archers Guards Baby Dragon
Archers Goblin Cage Baby Dragon
Goblin Cage Baby Dragon The Log
Goblins Goblin Cage
Knight Guards Goblins Archers Miner
Goblins Archers Guards Knight Baby Dragon The Log
Archers Baby Dragon
Goblin Cage Knight Guards The Log
Goblins Goblin Cage Guards Baby Dragon The Log
Knight Goblin Cage
Goblin Cage The Log
Goblins Knight Goblin Cage
Goblin Cage Goblins Archers Knight Guards Baby Dragon The Log
Goblin Cage Baby Dragon The Log Archers Knight Guards
Goblin Cage
Goblins Archers Knight Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Goblins Archers Goblin Cage
Archers Knight Baby Dragon The Log Miner
Guards Goblins Knight Goblin Cage The Log
Guards Knight Goblin Cage The Log
Knight Goblin Cage Guards
Archers Baby Dragon
Guards Goblins Archers Knight Goblin Cage
Knight Goblin Cage
Goblin Cage Goblins Knight Baby Dragon The Log
Goblin Cage Guards
Knight Goblin Cage Guards
Goblin Cage Guards The Log
Knight Goblin Cage Guards
Archers Goblin Cage Baby Dragon
Guards Goblins Archers Knight Goblin Cage Baby Dragon The Log
Archers Goblin Cage Baby Dragon The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log Miner
Knight Guards The Log
Baby Dragon The Log
Baby Dragon
Archers Baby Dragon The Log
The Log Baby Dragon
The Log Miner
Goblins Guards
Miner Knight The Log
Archers Baby Dragon
Knight Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Archers Baby Dragon The Log
Baby Dragon The Log Miner
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Miner Baby Dragon
Baby Dragon The Log Miner
Miner Baby Dragon The Log
Archers Baby Dragon
Guards
The Log Miner
The Log
Archers Guards
Archers Baby Dragon
The Log
Miner Knight Baby Dragon
The Log Baby Dragon
Guards Baby Dragon The Log
Baby Dragon The Log Miner

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