My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Bowler Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Goblins Archers Goblin Gang
Zap
Goblins Archers Goblin Gang
Barbarian Barrel
Goblins Archers Goblin Gang Valkyrie
The Log
Goblins Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Goblins Archers Goblin Gang
Royal Delivery
Goblins Archers Goblin Gang Valkyrie Bowler Mother Witch
Fireball
Archers Goblin Gang Bowler Mother Witch
Poison
Archers Goblin Gang Mother Witch
Lightning
Valkyrie Bowler Mother Witch Goblinstein
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Goblin Gang Valkyrie Mother Witch Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Archers
Valkyrie Goblins Arrows Bowler
Arrows
Archers Bowler Mother Witch
Goblin Gang
Valkyrie Bowler
Valkyrie
Archers Goblins Goblin Gang Mother Witch
Bowler
Archers Arrows Goblin Gang Mother Witch
Mother Witch
Arrows Valkyrie Bowler
Goblinstein

Defense Synergies 1 10

Goblins
Archers
Archers
Valkyrie Goblins Goblin Gang Bowler
Arrows
Valkyrie Bowler Mother Witch
Goblin Gang
Archers Valkyrie
Valkyrie
Archers Arrows Goblin Gang Bowler Mother Witch
Bowler
Archers Arrows Valkyrie Mother Witch
Mother Witch
Arrows Valkyrie Bowler
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie
Goblins Goblin Gang Valkyrie
Goblin Gang Bowler Goblins Archers Valkyrie
Goblins Goblin Gang Valkyrie Bowler
Arrows Valkyrie Bowler
Arrows Goblin Gang Bowler Goblins Archers Valkyrie Mother Witch
Archers Arrows Goblin Gang
Bowler Arrows Valkyrie
Goblins Goblin Gang
Goblin Gang Goblins Archers Valkyrie Bowler
Goblins Archers Goblin Gang Valkyrie Mother Witch Arrows Bowler
Arrows Archers Goblin Gang
Bowler Goblin Gang Valkyrie
Valkyrie Bowler Goblins Arrows Goblin Gang
Goblin Gang
Goblin Gang Bowler
Goblins Arrows Goblin Gang Valkyrie Bowler
Arrows Valkyrie Goblins Archers Goblin Gang Bowler
Arrows Valkyrie Archers Bowler Mother Witch
Goblin Gang Valkyrie Bowler Goblins Archers Arrows Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Archers Bowler
Archers Arrows Goblin Gang Valkyrie Bowler
Goblin Gang Goblins Valkyrie Bowler
Goblin Gang Valkyrie Bowler
Goblin Gang Valkyrie Bowler
Arrows Mother Witch Archers Goblin Gang
Goblin Gang Goblins Archers Valkyrie Bowler
Valkyrie
Goblins Valkyrie
Goblin Gang
Valkyrie Bowler
Arrows Valkyrie Bowler
Bowler Goblin Gang Valkyrie
Archers Valkyrie Bowler
Goblin Gang Goblins Archers Valkyrie Bowler
Arrows Valkyrie Bowler Archers Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Bowler
Arrows
Arrows Valkyrie
Arrows Valkyrie Bowler
Arrows Mother Witch
Archers Arrows Bowler
Arrows Bowler
Arrows
Goblins Goblin Gang Bowler
Arrows Valkyrie Bowler
Archers Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Archers Arrows Bowler
Arrows Valkyrie Bowler Mother Witch
Bowler
Arrows
Bowler
Arrows
Arrows Mother Witch Valkyrie Bowler
Arrows Bowler
Arrows Bowler
Arrows
Archers Arrows Mother Witch
Bowler
Arrows
Arrows
Arrows Bowler
Archers Goblin Gang
Archers Arrows
Arrows
Goblin Gang Valkyrie Bowler
Arrows Bowler
Arrows
Goblin Gang Bowler
Bowler
Bowler

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