My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Sparky
Giant Snowball
Goblins Cannon Goblin Drill
Zap
Goblins Cannon Firecracker Goblin Drill Goblin Giant Sparky
Barbarian Barrel
Goblins Cannon Firecracker Heal Spirit Goblin Drill Sparky
The Log
Goblins Cannon Firecracker Heal Spirit Goblin Drill Sparky
Earthquake
Cannon Firecracker Goblin Drill
Arrows
Goblins Firecracker Heal Spirit Goblin Drill
Royal Delivery
Goblins Firecracker Heal Spirit Goblin Drill Sparky
Fireball
Cannon Firecracker Goblin Drill Sparky
Poison
Cannon Firecracker Goblin Drill Sparky
Lightning
Cannon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Goblin Drill Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Arrows Cannon Firecracker Goblin Drill Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Arrows Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Arrows
Sparky Goblin Drill Goblin Giant
Cannon
Firecracker
Goblin Drill Goblin Giant Sparky
Heal Spirit
Goblin Drill Goblin Giant Sparky
Goblin Drill
Goblins Arrows Firecracker Heal Spirit Sparky
Goblin Giant
Sparky Arrows Firecracker Heal Spirit
Sparky
Arrows Goblin Giant Firecracker Heal Spirit Goblin Drill

Defense Synergies 0 7

Goblins
Cannon Firecracker
Arrows
Cannon Sparky
Cannon
Goblins Arrows Firecracker Sparky
Firecracker
Goblins Cannon
Heal Spirit
Goblin Drill
Goblin Giant
Sparky
Sparky
Arrows Cannon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Goblin Giant Sparky
Sparky Goblins Cannon Firecracker Goblin Drill
Cannon Sparky Goblins Goblin Drill
Cannon Sparky Goblins Firecracker Goblin Drill
Arrows Firecracker Sparky
Arrows Goblins Cannon Firecracker
Arrows Cannon Firecracker
Arrows Cannon Goblin Giant Sparky
Cannon Sparky Goblins Goblin Drill
Goblins Cannon Firecracker Sparky
Goblins Arrows Cannon Firecracker Goblin Drill Goblin Giant
Arrows Firecracker
Cannon Goblin Drill Sparky
Sparky Goblins Arrows Cannon Firecracker Goblin Drill
Sparky Cannon Goblin Drill
Cannon Goblin Drill Sparky
Sparky Goblins Arrows Cannon Firecracker Goblin Drill
Arrows Cannon Goblins Firecracker Goblin Drill
Arrows Goblin Drill Cannon Firecracker
Sparky Cannon Goblin Drill
Goblins Arrows Cannon Firecracker Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Sparky
Arrows Firecracker
Goblins Goblin Giant Sparky
Goblin Giant Sparky
Cannon Goblin Drill Goblin Giant Sparky
Arrows Firecracker Goblin Giant
Sparky Goblins Goblin Giant
Goblin Giant Sparky
Goblins Firecracker Sparky
Cannon Goblin Drill Goblin Giant Sparky
Sparky
Arrows Goblin Giant
Cannon Goblin Giant Sparky
Cannon Firecracker Sparky
Sparky Goblins Firecracker Goblin Drill Goblin Giant
Arrows Cannon Firecracker Sparky
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill Sparky
Arrows Firecracker
Arrows Goblin Drill Goblin Giant Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Goblin Giant
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Goblins Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Goblin Drill Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Sparky
Arrows
Sparky
Arrows Goblin Drill
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Arrows Sparky
Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Arrows Firecracker
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Firecracker Goblin Giant Sparky

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