My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Ice Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Dart Goblin Electro Dragon
Zap
Goblins Dart Goblin
Barbarian Barrel
Goblins Dart Goblin Ice Wizard
The Log
Goblins Dart Goblin
Earthquake
Arrows
Goblins Dart Goblin
Royal Delivery
Goblins Dart Goblin Electro Dragon Ice Wizard
Fireball
Dart Goblin Electro Dragon Ice Wizard
Poison
Dart Goblin Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Arrows Dart Goblin Ice Wizard Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Arrows Dart Goblin

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Mega Knight
Dart Goblin
Electro Dragon The Log Mega Knight
Electro Dragon
Dart Goblin Ice Wizard Mega Knight
The Log
Dart Goblin Mega Knight
Ice Wizard
Electro Dragon
Mega Knight
Arrows Dart Goblin Electro Dragon The Log
Goblinstein

Defense Synergies 1 14

Goblins
Dart Goblin Electro Dragon The Log Ice Wizard
Arrows
Mega Knight Ice Wizard
Dart Goblin
Goblins Electro Dragon The Log Ice Wizard Mega Knight
Electro Dragon
Goblins Dart Goblin The Log Ice Wizard
The Log
Goblins Dart Goblin Electro Dragon Ice Wizard Mega Knight
Ice Wizard
Goblins Arrows Dart Goblin Electro Dragon The Log Mega Knight
Mega Knight
Arrows Dart Goblin The Log Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon The Log
Goblins Dart Goblin Electro Dragon The Log Ice Wizard Mega Knight
Mega Knight Goblins Dart Goblin Electro Dragon Ice Wizard
Goblins Dart Goblin Electro Dragon Ice Wizard Mega Knight
Arrows The Log Mega Knight
Arrows The Log Goblins Dart Goblin Electro Dragon Ice Wizard Mega Knight
Dart Goblin Arrows Electro Dragon Ice Wizard
Arrows Dart Goblin Electro Dragon The Log Mega Knight
Goblins Ice Wizard
Goblins Dart Goblin Ice Wizard Mega Knight
Goblins Dart Goblin Ice Wizard Arrows Electro Dragon The Log Mega Knight
Arrows Dart Goblin Electro Dragon Ice Wizard
Mega Knight Electro Dragon The Log Ice Wizard
Mega Knight Goblins Arrows Dart Goblin Electro Dragon The Log
Mega Knight
The Log Mega Knight
Mega Knight Goblins Arrows Electro Dragon
Arrows Mega Knight Goblins Dart Goblin Electro Dragon The Log Ice Wizard
Arrows The Log Dart Goblin Electro Dragon Ice Wizard Mega Knight
Dart Goblin
Mega Knight Goblins Arrows Dart Goblin Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins
Arrows Electro Dragon The Log Mega Knight
Mega Knight Goblins Electro Dragon The Log
Mega Knight The Log
Mega Knight
Arrows Dart Goblin Electro Dragon Ice Wizard
Goblins Dart Goblin Ice Wizard
Mega Knight
Electro Dragon Mega Knight Goblins The Log
Dart Goblin
Mega Knight Dart Goblin Electro Dragon
Mega Knight Arrows The Log
Mega Knight
Dart Goblin Electro Dragon Mega Knight
Electro Dragon Goblins Dart Goblin The Log
Arrows Mega Knight Dart Goblin Electro Dragon The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon The Log Ice Wizard
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin The Log
Arrows The Log Mega Knight
Arrows Dart Goblin Electro Dragon Ice Wizard
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin Electro Dragon Ice Wizard
Arrows The Log Dart Goblin Electro Dragon
Goblins Electro Dragon
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon
Dart Goblin The Log
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin The Log
Arrows Dart Goblin Electro Dragon The Log
Arrows Dart Goblin Electro Dragon The Log Mega Knight
Arrows
Arrows Dart Goblin Electro Dragon The Log Mega Knight
Arrows Dart Goblin Electro Dragon The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon Ice Wizard Mega Knight
Arrows The Log Dart Goblin Electro Dragon Ice Wizard
Arrows Electro Dragon The Log Mega Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin Electro Dragon Ice Wizard
Electro Dragon Dart Goblin
Arrows Dart Goblin Electro Dragon The Log Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows The Log
Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon Ice Wizard
Arrows The Log
Dart Goblin Electro Dragon Mega Knight
Arrows The Log Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon Mega Knight
Electro Dragon Dart Goblin The Log
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin The Log Mega Knight
Dart Goblin Electro Dragon Mega Knight

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