My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Goblin Demolisher Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Skeleton Army
Giant Snowball
Goblins Skeleton Army
Zap
Goblins Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Goblins Firecracker Goblin Cage Wizard Skeleton Army
The Log
Goblins Firecracker Goblin Cage Goblin Demolisher Skeleton Army
Earthquake
Firecracker Goblin Cage Skeleton Army
Arrows
Goblins Firecracker Skeleton Army
Royal Delivery
Goblins Firecracker Goblin Cage Goblin Demolisher Wizard Skeleton Army
Fireball
Firecracker Goblin Cage Wizard Skeleton Army
Poison
Firecracker Goblin Cage Wizard Skeleton Army
Lightning
Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Firecracker Skeleton Army Goblin Cage Goblin Demolisher Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Firecracker Skeleton Army

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Giant
Firecracker
Goblin Cage Goblin Giant
Goblin Cage
Firecracker
Goblin Demolisher
Wizard
Goblin Giant
Skeleton Army
Goblin Giant
Arrows Firecracker Wizard

Defense Synergies 0 8

Goblins
Firecracker Goblin Cage Wizard
Arrows
Firecracker
Goblins Goblin Cage Skeleton Army
Goblin Cage
Goblins Firecracker Wizard Skeleton Army
Goblin Demolisher
Wizard
Goblins Goblin Cage Skeleton Army
Skeleton Army
Firecracker Goblin Cage Wizard
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Wizard Goblin Giant
Skeleton Army Goblins Firecracker Goblin Cage
Goblin Cage Skeleton Army Goblins
Goblin Cage Skeleton Army Goblins Firecracker
Arrows Firecracker Goblin Cage Skeleton Army
Arrows Skeleton Army Goblins Firecracker
Arrows Firecracker Goblin Cage Wizard
Arrows Goblin Cage Goblin Giant
Goblins Goblin Cage Skeleton Army
Skeleton Army Goblins Firecracker
Goblins Skeleton Army Arrows Firecracker Wizard Goblin Giant
Arrows Firecracker Wizard
Goblin Cage Skeleton Army Wizard
Wizard Skeleton Army Goblins Arrows Firecracker Goblin Cage
Skeleton Army Goblin Cage
Skeleton Army Goblin Cage
Wizard Goblins Arrows Firecracker Goblin Cage Skeleton Army
Arrows Goblin Cage Goblins Firecracker Wizard Skeleton Army
Arrows Goblin Cage Wizard Firecracker
Goblin Cage
Wizard Skeleton Army Goblins Arrows Firecracker Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Goblin Cage
Arrows Firecracker Wizard
Skeleton Army Goblins Goblin Cage Goblin Giant
Skeleton Army Goblin Cage Goblin Giant
Goblin Cage Skeleton Army Goblin Giant
Arrows Firecracker Wizard Goblin Giant
Skeleton Army Goblins Goblin Cage Goblin Giant
Goblin Cage Skeleton Army Goblin Giant
Goblin Cage Goblins Firecracker Skeleton Army
Goblin Cage Skeleton Army Goblin Giant
Goblin Cage
Skeleton Army Arrows Goblin Cage Goblin Giant
Skeleton Army Goblin Cage Wizard Goblin Giant
Wizard Firecracker Goblin Cage Skeleton Army
Skeleton Army Goblins Firecracker Goblin Cage Goblin Giant
Arrows Firecracker Goblin Cage Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Giant
Arrows Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Goblin Giant
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Goblins
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Skeleton Army
Arrows Firecracker Wizard
Arrows
Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker
Firecracker
Firecracker
Firecracker Goblin Giant

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