My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Goblin Hut Baby Dragon Balloon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Battle Ram Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon
Giant Snowball
Goblins Battle Ram Goblin Hut Baby Dragon Balloon Little Prince
Zap
Goblins Battle Ram Goblin Hut Balloon Little Prince
Barbarian Barrel
Goblins Knight Battle Ram Goblin Hut Little Prince
The Log
Goblins Battle Ram Goblin Hut Little Prince
Earthquake
Goblin Hut
Arrows
Goblins Goblin Hut Little Prince
Royal Delivery
Goblins Knight Battle Ram Goblin Hut Baby Dragon Balloon Little Prince
Fireball
Battle Ram Goblin Hut Baby Dragon Balloon Little Prince
Poison
Goblin Hut Balloon Little Prince
Lightning
Knight Battle Ram Goblin Hut Baby Dragon Balloon Little Prince
Rocket
Goblin Hut Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Little Prince Battle Ram Baby Dragon Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Little Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Baby Dragon
Arrows
Balloon Knight Battle Ram
Knight
Battle Ram Baby Dragon Balloon Arrows Goblin Hut Little Prince
Battle Ram
Knight Goblins Arrows Goblin Hut Baby Dragon
Goblin Hut
Knight Battle Ram Baby Dragon Balloon
Baby Dragon
Knight Goblins Battle Ram Goblin Hut Balloon
Balloon
Arrows Knight Goblin Hut Baby Dragon Little Prince
Little Prince
Knight Balloon

Defense Synergies 1 9

Goblins
Knight Little Prince
Arrows
Knight Goblin Hut Little Prince
Knight
Little Prince Goblins Arrows Goblin Hut Baby Dragon
Battle Ram
Goblin Hut
Arrows Knight Baby Dragon
Baby Dragon
Knight Goblin Hut Little Prince
Balloon
Little Prince
Knight Goblins Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut Baby Dragon
Goblins Knight Goblin Hut
Goblin Hut Goblins Knight
Goblin Hut Goblins Knight
Arrows
Arrows Goblins Baby Dragon
Arrows Goblin Hut Baby Dragon Little Prince
Arrows Baby Dragon
Goblins Goblin Hut
Knight Goblins Little Prince
Goblins Arrows Knight Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon
Goblin Hut Knight
Goblins Arrows Goblin Hut Baby Dragon
Knight Goblin Hut
Goblin Hut
Goblins Arrows Knight Goblin Hut
Arrows Goblins Knight Goblin Hut Baby Dragon Little Prince
Arrows Baby Dragon Knight Goblin Hut Little Prince
Goblin Hut
Goblins Arrows Knight Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Goblin Hut
Arrows Knight Baby Dragon
Goblins Knight Goblin Hut
Knight
Knight Goblin Hut
Arrows Goblin Hut Baby Dragon
Goblins Knight Goblin Hut
Knight
Goblins Knight Goblin Hut Baby Dragon
Goblin Hut
Knight Goblin Hut
Arrows
Knight
Baby Dragon
Goblin Hut Goblins Knight Baby Dragon Little Prince
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Knight
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblins
Arrows Knight
Arrows Baby Dragon
Knight Goblin Hut Baby Dragon
Arrows Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Little Prince
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Little Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Little Prince
Goblin Hut
Arrows
Arrows
Arrows
Goblin Hut
Arrows Baby Dragon
Arrows
Knight Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon Little Prince

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