My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Goblins Goblin Barrel Inferno Dragon
Zap
Goblins Firecracker Inferno Tower Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblins Knight Firecracker Inferno Tower Goblin Barrel Giant Skeleton
The Log
Goblins Firecracker Goblin Barrel Giant Skeleton
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Goblins Firecracker Goblin Barrel
Royal Delivery
Goblins Knight Firecracker Goblin Barrel Giant Skeleton Inferno Dragon
Fireball
Firecracker Inferno Tower Goblin Barrel Inferno Dragon
Poison
Firecracker Inferno Tower
Lightning
Knight Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Firecracker Goblin Barrel Inferno Dragon Inferno Tower Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Knight Goblin Barrel Giant Skeleton
Knight
Firecracker Goblin Barrel Arrows
Firecracker
Knight Goblin Barrel Giant Skeleton Inferno Dragon
Inferno Tower
Goblin Barrel
Knight Arrows Firecracker Giant Skeleton
Giant Skeleton
Arrows Firecracker Goblin Barrel
Inferno Dragon
Firecracker

Defense Synergies 2 9

Goblins
Knight Firecracker Inferno Tower Giant Skeleton
Arrows
Knight Inferno Tower Giant Skeleton
Knight
Firecracker Inferno Tower Goblins Arrows
Firecracker
Knight Goblins Inferno Tower Giant Skeleton
Inferno Tower
Knight Goblins Arrows Firecracker
Goblin Barrel
Giant Skeleton
Goblins Arrows Firecracker
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower
Inferno Tower Inferno Dragon Goblins Knight Firecracker
Inferno Tower Goblins Knight Giant Skeleton Inferno Dragon
Inferno Tower Inferno Dragon Goblins Knight Firecracker
Arrows Firecracker Giant Skeleton
Arrows Goblins Firecracker
Inferno Tower Inferno Dragon Arrows Firecracker
Arrows Inferno Tower Giant Skeleton
Inferno Tower Inferno Dragon Goblins
Knight Goblins Firecracker Inferno Tower Giant Skeleton
Goblins Arrows Knight Firecracker Giant Skeleton
Arrows Inferno Tower Inferno Dragon Firecracker
Inferno Tower Knight Giant Skeleton
Goblins Arrows Firecracker
Inferno Tower Inferno Dragon Knight
Inferno Tower Inferno Dragon
Goblins Arrows Knight Firecracker Inferno Tower
Arrows Goblins Knight Firecracker
Arrows Knight Firecracker Giant Skeleton Inferno Dragon
Inferno Tower Inferno Dragon
Goblins Arrows Knight Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Inferno Tower Giant Skeleton
Arrows Knight Firecracker Inferno Dragon
Giant Skeleton Goblins Knight Inferno Tower
Giant Skeleton Knight Inferno Tower
Inferno Tower Giant Skeleton Knight Inferno Dragon
Arrows Firecracker
Goblins Knight Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight Inferno Dragon
Giant Skeleton Goblins Knight Firecracker Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Knight Inferno Tower Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Knight Inferno Tower
Firecracker
Inferno Tower Goblins Knight Firecracker Giant Skeleton Inferno Dragon
Arrows Firecracker Inferno Tower Giant Skeleton Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Goblins
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Inferno Dragon
Firecracker

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