My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Goblins Minions Barbarians Furnace Ram Rider
Zap
Goblins Minions Furnace Ram Rider
Barbarian Barrel
Goblins Knight Barbarians Furnace
The Log
Goblins Barbarians Furnace Ram Rider
Earthquake
Barbarians Furnace
Arrows
Goblins Minions Furnace
Royal Delivery
Goblins Knight Minions Barbarians Ram Rider
Fireball
Minions Barbarians Furnace Ram Rider
Poison
Minions Barbarians Furnace
Lightning
Knight Furnace Ram Rider
Rocket
Barbarians Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Minions Fireball Furnace Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Minions

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Fireball Knight Ram Rider
Knight
Minions Arrows Fireball Furnace Ram Rider
Minions
Knight Ram Rider
Barbarians
Fireball
Arrows Knight Ram Rider
Furnace
Knight Ram Rider
Ram Rider
Arrows Knight Minions Fireball Furnace

Defense Synergies 1 10

Goblins
Knight
Arrows
Knight Barbarians Fireball Furnace
Knight
Minions Goblins Arrows Fireball Furnace
Minions
Knight Ram Rider
Barbarians
Arrows Furnace
Fireball
Arrows Knight Ram Rider
Furnace
Arrows Knight Barbarians
Ram Rider
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Ram Rider
Barbarians Goblins Knight Minions Furnace Ram Rider
Barbarians Furnace Ram Rider Goblins Knight Minions
Barbarians Goblins Knight Minions Furnace Ram Rider
Arrows Barbarians Fireball
Arrows Fireball Goblins Minions Furnace
Minions Furnace Ram Rider Arrows Fireball
Arrows Barbarians Fireball Ram Rider
Barbarians Goblins Minions Furnace
Knight Goblins Barbarians
Goblins Minions Barbarians Arrows Knight Fireball Furnace Ram Rider
Arrows Minions Fireball Furnace Ram Rider
Barbarians Furnace Knight Minions Fireball Ram Rider
Fireball Goblins Arrows Minions Barbarians Furnace
Barbarians Knight Furnace Ram Rider
Barbarians Fireball Furnace Ram Rider
Barbarians Goblins Arrows Knight Minions Fireball Furnace
Arrows Fireball Goblins Knight Minions Barbarians Furnace Ram Rider
Arrows Furnace Knight Minions Barbarians Fireball Ram Rider
Barbarians Ram Rider
Goblins Arrows Knight Minions Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblins Fireball Furnace
Fireball Arrows Knight
Barbarians Goblins Knight Minions Furnace Ram Rider
Knight Barbarians Fireball Ram Rider
Barbarians Knight Ram Rider
Arrows Fireball Furnace Minions Ram Rider
Goblins Knight Minions Barbarians Fireball Furnace Ram Rider
Knight Barbarians
Goblins Knight Minions Barbarians Fireball
Barbarians
Knight Minions Barbarians
Arrows Barbarians Fireball
Barbarians Knight Fireball Ram Rider
Barbarians Fireball Furnace
Barbarians Goblins Knight Minions Fireball Furnace
Arrows Minions Barbarians Fireball
Arrows Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Ram Rider
Arrows Fireball
Arrows Knight Barbarians Fireball
Fireball Arrows Furnace
Arrows Fireball Minions Furnace Ram Rider
Arrows Furnace
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Goblins Minions Fireball
Arrows Knight Fireball Ram Rider
Fireball Arrows
Knight Fireball
Arrows Minions Fireball
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball Furnace
Arrows Fireball
Minions
Arrows Fireball
Arrows Fireball
Minions Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball Furnace
Arrows Fireball Ram Rider
Fireball Arrows Ram Rider
Fireball Arrows
Arrows Fireball Furnace
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Barbarians Fireball
Fireball Arrows Ram Rider
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Minions Fireball
Fireball
Fireball
Fireball

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