My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Cannon Cart
Giant Snowball
Goblins Barbarians Minion Horde
Zap
Goblins Minion Horde Cannon Cart
Barbarian Barrel
Goblins Barbarians Wizard Cannon Cart
The Log
Goblins Barbarians Cannon Cart
Earthquake
Barbarians
Arrows
Goblins Minion Horde
Royal Delivery
Goblins Barbarians Minion Horde Wizard Cannon Cart
Fireball
Barbarians Minion Horde Wizard Cannon Cart
Poison
Barbarians Minion Horde Wizard
Lightning
Wizard Cannon Cart Monk
Rocket
Barbarians Minion Horde Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Freeze Barbarians Minion Horde Wizard Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Rage Freeze Barbarians

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Barbarians
Minion Horde
Rage Freeze
Wizard
Rage
Rage
Minion Horde Wizard Cannon Cart
Freeze
Minion Horde
Cannon Cart
Rage
Monk

Defense Synergies 0 9

Goblins
Minion Horde Wizard Freeze Cannon Cart Monk
Barbarians
Minion Horde
Minion Horde
Goblins Barbarians Freeze
Wizard
Goblins Freeze Cannon Cart
Rage
Freeze
Goblins Minion Horde Wizard
Cannon Cart
Goblins Wizard
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minion Horde Wizard
Barbarians Minion Horde Goblins Cannon Cart Monk
Barbarians Minion Horde Goblins Freeze Cannon Cart
Barbarians Minion Horde Goblins Cannon Cart Monk
Barbarians Monk
Freeze Goblins Cannon Cart
Minion Horde Wizard Freeze
Barbarians Cannon Cart Monk
Barbarians Minion Horde Goblins
Goblins Barbarians Minion Horde Cannon Cart
Goblins Barbarians Minion Horde Wizard Freeze Cannon Cart
Minion Horde Wizard
Barbarians Minion Horde Wizard Freeze Cannon Cart
Wizard Goblins Barbarians Minion Horde Freeze Cannon Cart
Barbarians Minion Horde Cannon Cart
Barbarians Minion Horde Monk Freeze
Barbarians Minion Horde Wizard Goblins Cannon Cart
Goblins Barbarians Minion Horde Wizard Cannon Cart
Wizard Freeze Barbarians Cannon Cart
Barbarians Cannon Cart
Wizard Goblins Barbarians Minion Horde Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Cannon Cart
Wizard Cannon Cart Monk
Barbarians Goblins Minion Horde Cannon Cart
Barbarians Minion Horde Cannon Cart Monk
Barbarians Minion Horde Cannon Cart
Wizard Minion Horde Freeze Monk
Goblins Barbarians Minion Horde Cannon Cart
Barbarians Minion Horde Cannon Cart
Minion Horde Freeze Goblins Barbarians Cannon Cart Monk
Barbarians Minion Horde
Barbarians Minion Horde Cannon Cart
Monk Barbarians
Barbarians Cannon Cart Minion Horde Wizard
Wizard Barbarians Minion Horde Cannon Cart
Barbarians Goblins Minion Horde Freeze Cannon Cart Monk
Barbarians Minion Horde Wizard Freeze Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Monk
Monk
Minion Horde Cannon Cart
Cannon Cart Barbarians Freeze
Wizard Minion Horde
Wizard Minion Horde Freeze Monk
Minion Horde Wizard
Wizard Freeze
Monk Wizard
Goblins Minion Horde
Monk Minion Horde Wizard Cannon Cart
Monk Wizard
Cannon Cart
Minion Horde Freeze Cannon Cart Monk
Cannon Cart
Minion Horde Wizard Cannon Cart
Minion Horde Wizard Cannon Cart
Monk Freeze
Minion Horde
Wizard Monk
Wizard Monk
Minion Horde Monk
Wizard
Monk
Barbarians Minion Horde Cannon Cart Monk
Freeze Wizard
Minion Horde
Wizard Monk
Wizard Monk
Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard
Minion Horde Freeze Monk
Minion Horde
Wizard Monk
Minion Horde Barbarians Freeze Cannon Cart
Wizard Monk
Freeze
Minion Horde Wizard Cannon Cart
Wizard
Monk
Minion Horde Cannon Cart
Minion Horde Freeze
Freeze Cannon Cart Monk
Cannon Cart
Wizard Monk

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