My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Goblins Barbarians Musketeer Skeleton Army Baby Dragon
Zap
Goblins Skeleton Army Prince
Barbarian Barrel
Goblins Barbarians Musketeer Valkyrie Skeleton Army
The Log
Goblins Barbarians Mini P.E.K.K.A Musketeer Skeleton Army Prince
Earthquake
Barbarians Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Barbarians Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Baby Dragon Prince
Fireball
Barbarians Musketeer Skeleton Army Baby Dragon
Poison
Barbarians Musketeer Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Rocket
Barbarians Musketeer Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Skeleton Army Mini P.E.K.K.A Musketeer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Barbarians
Mini P.E.K.K.A
Musketeer Valkyrie Baby Dragon
Musketeer
Valkyrie Mini P.E.K.K.A Baby Dragon Prince
Valkyrie
Musketeer Prince Goblins Mini P.E.K.K.A Baby Dragon
Skeleton Army
Baby Dragon
Goblins Mini P.E.K.K.A Musketeer Valkyrie Prince
Prince
Valkyrie Musketeer Baby Dragon

Defense Synergies 1 12

Goblins
Musketeer
Barbarians
Skeleton Army
Mini P.E.K.K.A
Musketeer Valkyrie Skeleton Army Baby Dragon
Musketeer
Valkyrie Goblins Mini P.E.K.K.A Skeleton Army Baby Dragon
Valkyrie
Musketeer Mini P.E.K.K.A Baby Dragon Prince
Skeleton Army
Barbarians Mini P.E.K.K.A Musketeer Prince
Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Prince
Prince
Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Goblins Musketeer Valkyrie Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Goblins Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Prince Goblins Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Skeleton Army Goblins Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Mini P.E.K.K.A Goblins Musketeer Skeleton Army Prince
Skeleton Army Goblins Barbarians Mini P.E.K.K.A Musketeer Valkyrie Prince
Goblins Barbarians Valkyrie Skeleton Army Musketeer Baby Dragon
Musketeer Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Prince Musketeer Valkyrie
Valkyrie Skeleton Army Goblins Barbarians Mini P.E.K.K.A Baby Dragon Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince
Barbarians Goblins Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Prince
Valkyrie Goblins Barbarians Musketeer Skeleton Army Baby Dragon Prince
Valkyrie Baby Dragon Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Prince
Valkyrie Skeleton Army Goblins Barbarians Mini P.E.K.K.A Musketeer Baby Dragon Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Goblins Prince
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Barbarians Skeleton Army Goblins Mini P.E.K.K.A Musketeer Valkyrie Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Prince
Musketeer Baby Dragon
Mini P.E.K.K.A Skeleton Army Prince Goblins Barbarians Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie Skeleton Army Prince
Goblins Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Prince
Barbarians Musketeer Skeleton Army
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Prince
Skeleton Army Barbarians Valkyrie Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Valkyrie
Barbarians Musketeer Valkyrie Skeleton Army Baby Dragon
Barbarians Skeleton Army Goblins Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Valkyrie Barbarians Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Barbarians Musketeer Valkyrie Prince
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Goblins Mini P.E.K.K.A Musketeer Prince
Musketeer Valkyrie Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Baby Dragon Prince
Valkyrie Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Prince
Barbarians Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer
Mini P.E.K.K.A
Musketeer
Prince
Barbarians Musketeer Skeleton Army Prince
Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon Prince
Musketeer Baby Dragon
Musketeer Prince
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Prince
Prince

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