My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Goblins Bats Archers Musketeer Hog Rider
Zap
Goblins Bats Archers
Barbarian Barrel
Goblins Archers Musketeer Wizard
The Log
Goblins Archers Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Mini P.E.K.K.A Musketeer Hog Rider Wizard
Fireball
Archers Musketeer Hog Rider Wizard
Poison
Bats Archers Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Arrows Mini P.E.K.K.A Musketeer Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Bats
Hog Rider Mini P.E.K.K.A
Archers
Goblins Arrows Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Arrows Musketeer Hog Rider Wizard
Musketeer
Hog Rider Mini P.E.K.K.A
Hog Rider
Goblins Bats Arrows Musketeer Archers Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 0 9

Goblins
Archers Musketeer Wizard
Bats
Mini P.E.K.K.A Musketeer
Archers
Goblins Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Arrows Musketeer Wizard
Musketeer
Goblins Bats Mini P.E.K.K.A
Hog Rider
Wizard
Goblins Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Mini P.E.K.K.A Goblins Bats Musketeer
Mini P.E.K.K.A Goblins Bats Archers Musketeer
Mini P.E.K.K.A Goblins Bats Musketeer
Arrows Mini P.E.K.K.A
Arrows Goblins Bats Archers Musketeer
Bats Musketeer Archers Arrows Wizard
Arrows Musketeer
Mini P.E.K.K.A Goblins Musketeer
Goblins Archers Mini P.E.K.K.A Musketeer
Goblins Bats Archers Arrows Musketeer Wizard
Arrows Musketeer Bats Archers Wizard
Mini P.E.K.K.A Bats Musketeer Wizard
Wizard Goblins Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Goblins Bats Arrows Mini P.E.K.K.A Musketeer
Arrows Goblins Bats Archers Musketeer Wizard
Arrows Wizard Bats Archers Musketeer
Mini P.E.K.K.A Musketeer
Wizard Goblins Bats Archers Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers
Archers Arrows Mini P.E.K.K.A Musketeer Wizard
Goblins Bats Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Musketeer
Arrows Wizard Bats Archers Musketeer
Mini P.E.K.K.A Goblins Bats Archers Musketeer
Mini P.E.K.K.A
Goblins Bats Mini P.E.K.K.A
Musketeer
Bats Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Wizard
Wizard Archers Musketeer
Goblins Bats Archers Mini P.E.K.K.A Musketeer
Bats Arrows Archers Mini P.E.K.K.A Musketeer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Wizard Arrows
Arrows Wizard Bats Musketeer
Archers Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Goblins Bats Mini P.E.K.K.A Musketeer
Arrows Musketeer Wizard
Archers Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Bats Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Musketeer Wizard
Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Bats Archers Arrows Musketeer Wizard
Bats Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Bats Archers Musketeer
Archers Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Bats Musketeer
Bats Musketeer
Musketeer
Wizard

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