My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Goblins Bats Archers Barbarians Battle Ram
Zap
Goblins Bats Archers Battle Ram
Barbarian Barrel
Goblins Archers Barbarians Valkyrie Battle Ram
The Log
Goblins Archers Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Archers Barbarians
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Barbarians Mini P.E.K.K.A Valkyrie Battle Ram
Fireball
Archers Barbarians Battle Ram
Poison
Bats Archers Barbarians
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Fireball Mini P.E.K.K.A Valkyrie Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Archers Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Battle Ram
Bats
Valkyrie Mini P.E.K.K.A Battle Ram
Archers
Valkyrie Goblins Mini P.E.K.K.A Battle Ram
Barbarians
Fireball
Battle Ram
Mini P.E.K.K.A
Bats Archers Valkyrie
Valkyrie
Bats Archers Goblins Mini P.E.K.K.A Battle Ram
Battle Ram
Goblins Bats Archers Fireball Valkyrie

Defense Synergies 1 7

Goblins
Archers
Bats
Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Goblins Mini P.E.K.K.A
Barbarians
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Archers Fireball Valkyrie
Valkyrie
Archers Bats Fireball Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Barbarians Mini P.E.K.K.A Goblins Bats Valkyrie
Barbarians Mini P.E.K.K.A Goblins Bats Archers Valkyrie
Barbarians Mini P.E.K.K.A Goblins Bats Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Goblins Bats Archers Valkyrie
Bats Archers Fireball
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Goblins
Goblins Archers Barbarians Mini P.E.K.K.A Valkyrie
Goblins Bats Archers Barbarians Valkyrie Fireball
Bats Archers Fireball
Barbarians Mini P.E.K.K.A Bats Fireball Valkyrie
Fireball Valkyrie Goblins Bats Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Goblins Bats Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Goblins Bats Archers Barbarians
Valkyrie Bats Archers Barbarians Fireball
Barbarians Mini P.E.K.K.A
Valkyrie Goblins Bats Archers Barbarians Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Goblins Archers Fireball
Fireball Archers Mini P.E.K.K.A Valkyrie
Barbarians Goblins Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Barbarians Fireball
Barbarians Mini P.E.K.K.A Valkyrie
Fireball Bats Archers
Mini P.E.K.K.A Goblins Bats Archers Barbarians Fireball Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Goblins Bats Barbarians Fireball Mini P.E.K.K.A Valkyrie
Barbarians
Bats Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Fireball Valkyrie
Archers Barbarians Fireball Valkyrie
Barbarians Goblins Bats Archers Fireball Mini P.E.K.K.A Valkyrie
Bats Valkyrie Archers Barbarians Fireball Mini P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Bats
Archers
Fireball
Fireball
Goblins Bats Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Bats Archers Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Bats Archers Barbarians Fireball
Fireball Archers
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Bats Fireball
Bats Fireball
Fireball
Fireball

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