My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats
Zap
Goblins Bats Firecracker Mortar
Barbarian Barrel
Goblins Knight Firecracker Mortar Hunter
The Log
Goblins Firecracker Hunter
Earthquake
Firecracker Mortar
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Knight Firecracker Hunter
Fireball
Firecracker Mortar Hunter
Poison
Bats Firecracker Mortar Hunter
Lightning
Knight Mortar Hunter
Rocket
Mortar Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Knight Firecracker Mortar Fireball Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Firecracker Mortar
Arrows
Fireball Knight Mortar
Knight
Bats Firecracker Mortar Arrows Fireball Hunter
Firecracker
Knight Bats Mortar
Mortar
Knight Bats Arrows Firecracker Fireball Hunter
Fireball
Arrows Knight Mortar
Hunter
Knight Mortar

Defense Synergies 3 15

Goblins
Knight Firecracker Mortar Hunter
Bats
Knight Firecracker Mortar Hunter
Arrows
Knight Mortar Fireball
Knight
Bats Firecracker Hunter Goblins Arrows Mortar Fireball
Firecracker
Knight Goblins Bats Mortar Hunter
Mortar
Goblins Bats Arrows Knight Firecracker Fireball
Fireball
Arrows Knight Mortar
Hunter
Knight Goblins Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Fireball
Hunter Goblins Bats Knight Firecracker Mortar
Mortar Hunter Goblins Bats Knight
Hunter Goblins Bats Knight Firecracker Mortar
Arrows Firecracker Fireball
Arrows Fireball Goblins Bats Firecracker Hunter
Bats Hunter Arrows Firecracker Mortar Fireball
Arrows Fireball
Hunter Goblins Mortar
Knight Goblins Firecracker Hunter
Goblins Bats Arrows Knight Firecracker Fireball Hunter
Arrows Hunter Bats Firecracker Fireball
Mortar Hunter Bats Knight Fireball
Fireball Goblins Bats Arrows Firecracker Mortar Hunter
Knight Mortar Hunter
Mortar Fireball Hunter
Goblins Bats Arrows Knight Firecracker Mortar Fireball Hunter
Arrows Mortar Fireball Goblins Bats Knight Firecracker Hunter
Arrows Mortar Hunter Bats Knight Firecracker Fireball
Mortar Hunter
Goblins Bats Arrows Knight Firecracker Fireball Hunter
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Arrows Knight Firecracker Mortar Hunter
Goblins Bats Knight Hunter
Hunter Bats Knight Fireball
Knight Hunter
Arrows Firecracker Fireball Bats Hunter
Goblins Bats Knight Fireball Hunter
Knight Hunter
Goblins Bats Knight Firecracker Mortar Fireball
Bats Knight Hunter
Arrows Fireball
Knight Fireball Hunter
Firecracker Fireball
Goblins Bats Knight Firecracker Mortar Fireball Hunter
Bats Arrows Firecracker Fireball Hunter
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Mortar
Arrows Firecracker Mortar Fireball
Arrows Fireball
Arrows Knight Firecracker Fireball
Fireball Arrows Firecracker Mortar
Arrows Firecracker Fireball Bats Hunter
Arrows Firecracker Mortar
Arrows Fireball Firecracker Hunter
Arrows Fireball Firecracker Mortar
Goblins Bats Fireball
Firecracker Arrows Knight Mortar Fireball
Fireball Arrows Firecracker
Knight Firecracker Mortar Fireball Hunter
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball
Arrows Firecracker Mortar Fireball Hunter
Arrows Firecracker Mortar Fireball
Arrows Mortar Fireball
Bats
Arrows Firecracker Mortar Fireball Hunter
Arrows Firecracker Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Firecracker Mortar Fireball Hunter
Arrows Firecracker Mortar Fireball Hunter
Fireball Arrows Mortar
Fireball Arrows Firecracker Mortar
Bats Arrows Firecracker Fireball Hunter
Bats Firecracker Fireball
Fireball
Arrows Mortar Fireball Hunter
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Fireball
Fireball Arrows Firecracker Hunter
Arrows Fireball
Fireball Knight Firecracker Hunter
Arrows Firecracker Mortar Fireball
Arrows Fireball
Firecracker
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Mortar Fireball
Fireball Firecracker Mortar

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