My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Dark Prince Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince
Giant Snowball
Goblins Bats
Zap
Goblins Bats Firecracker Royal Giant Dark Prince
Barbarian Barrel
Goblins Firecracker Dark Prince Ice Wizard
The Log
Goblins Firecracker Royal Giant Dark Prince
Earthquake
Firecracker
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker Dark Prince Ice Wizard
Fireball
Firecracker Ice Wizard
Poison
Bats Firecracker Ice Wizard
Lightning
Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Dark Prince Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Dark Prince Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Firecracker Ice Wizard Dark Prince Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Firecracker Ice Wizard

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Mega Knight Firecracker Dark Prince
Firecracker
Royal Giant Bats Dark Prince Mega Knight
Royal Giant
Bats Firecracker Ice Wizard Goblins Rocket Dark Prince
Rocket
Royal Giant
Dark Prince
Bats Firecracker Royal Giant Ice Wizard
Ice Wizard
Royal Giant Dark Prince
Mega Knight
Bats Firecracker

Defense Synergies 0 11

Goblins
Firecracker Ice Wizard
Bats
Firecracker Dark Prince Ice Wizard Mega Knight
Firecracker
Goblins Bats Dark Prince Ice Wizard Mega Knight
Royal Giant
Rocket
Dark Prince
Bats Firecracker Ice Wizard
Ice Wizard
Goblins Bats Firecracker Dark Prince Mega Knight
Mega Knight
Bats Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Goblins Bats Firecracker Dark Prince Ice Wizard Mega Knight
Rocket Mega Knight Goblins Bats Dark Prince Ice Wizard
Goblins Bats Firecracker Dark Prince Ice Wizard Mega Knight
Firecracker Rocket Dark Prince Mega Knight
Goblins Bats Firecracker Dark Prince Ice Wizard Mega Knight
Bats Rocket Firecracker Ice Wizard
Rocket Mega Knight
Goblins Ice Wizard
Goblins Firecracker Dark Prince Ice Wizard Mega Knight
Goblins Bats Ice Wizard Firecracker Dark Prince Mega Knight
Bats Firecracker Ice Wizard
Mega Knight Bats Rocket Dark Prince Ice Wizard
Rocket Mega Knight Goblins Bats Firecracker Dark Prince
Mega Knight
Rocket Mega Knight
Mega Knight Goblins Bats Firecracker Dark Prince
Mega Knight Goblins Bats Firecracker Dark Prince Ice Wizard
Bats Firecracker Dark Prince Ice Wizard Mega Knight
Dark Prince Mega Knight Goblins Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Dark Prince
Firecracker Rocket Mega Knight
Mega Knight Goblins Bats Rocket Dark Prince
Rocket Dark Prince Mega Knight Bats
Dark Prince Mega Knight
Firecracker Rocket Bats Ice Wizard
Rocket Dark Prince Goblins Bats Ice Wizard
Mega Knight Dark Prince
Rocket Mega Knight Goblins Bats Firecracker Dark Prince
Mega Knight Bats Dark Prince
Rocket Mega Knight Dark Prince
Rocket Dark Prince Mega Knight
Firecracker Mega Knight
Goblins Bats Firecracker Rocket Dark Prince
Bats Mega Knight Firecracker Dark Prince Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Ice Wizard
Rocket
Firecracker Rocket Dark Prince
Rocket Firecracker Dark Prince Mega Knight
Firecracker Bats Rocket Ice Wizard
Firecracker
Firecracker Ice Wizard
Firecracker
Rocket Goblins Bats
Firecracker Rocket Dark Prince
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket Mega Knight
Rocket
Bats Rocket
Rocket Firecracker Dark Prince Mega Knight
Rocket Firecracker Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Dark Prince Ice Wizard Mega Knight
Firecracker Ice Wizard
Mega Knight
Rocket Firecracker
Bats Firecracker Ice Wizard
Rocket Bats Firecracker
Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker
Bats Rocket Dark Prince
Rocket Firecracker Ice Wizard
Firecracker Rocket Dark Prince Mega Knight
Firecracker
Rocket
Firecracker Dark Prince Mega Knight
Bats Firecracker Rocket
Firecracker Bats Rocket
Firecracker Rocket Dark Prince Mega Knight
Firecracker Rocket Mega Knight

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