My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Goblin Cage Battle Ram Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince
Giant Snowball
Goblins Bats Mega Minion Battle Ram Baby Dragon
Zap
Goblins Bats Battle Ram Prince
Barbarian Barrel
Goblins Goblin Cage Battle Ram Bomb Tower
The Log
Goblins Goblin Cage Battle Ram Prince
Earthquake
Goblin Cage Bomb Tower
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Mega Minion Goblin Cage Battle Ram Baby Dragon Prince
Fireball
Mega Minion Goblin Cage Battle Ram Bomb Tower Baby Dragon
Poison
Bats Mega Minion Goblin Cage Bomb Tower
Lightning
Mega Minion Goblin Cage Battle Ram Bomb Tower Baby Dragon Prince
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Battle Ram Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Mega Minion Goblin Cage Battle Ram Bomb Tower Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Mega Minion Goblin Cage

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram Baby Dragon
Bats
Mega Minion Goblin Cage Battle Ram Baby Dragon Prince
Mega Minion
Bats Baby Dragon
Goblin Cage
Bats Battle Ram Baby Dragon
Battle Ram
Goblins Bats Goblin Cage Baby Dragon
Bomb Tower
Baby Dragon
Goblins Bats Mega Minion Goblin Cage Battle Ram Prince
Prince
Bats Baby Dragon

Defense Synergies 0 13

Goblins
Mega Minion Goblin Cage
Bats
Goblin Cage Bomb Tower Baby Dragon Prince
Mega Minion
Goblins Goblin Cage Bomb Tower Baby Dragon
Goblin Cage
Goblins Bats Mega Minion Baby Dragon Prince
Battle Ram
Bomb Tower
Bats Mega Minion Baby Dragon
Baby Dragon
Bats Mega Minion Goblin Cage Bomb Tower Prince
Prince
Bats Goblin Cage Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Cage Baby Dragon
Bomb Tower Goblins Bats Mega Minion Goblin Cage Prince
Goblin Cage Bomb Tower Prince Goblins Bats Mega Minion
Goblin Cage Bomb Tower Prince Goblins Bats Mega Minion
Goblin Cage Bomb Tower Prince
Goblins Bats Mega Minion Bomb Tower Baby Dragon
Bats Mega Minion Goblin Cage Bomb Tower Baby Dragon
Goblin Cage Bomb Tower Baby Dragon
Goblins Goblin Cage Bomb Tower Prince
Goblins Prince
Goblins Bats Mega Minion Bomb Tower Baby Dragon
Mega Minion Bats Baby Dragon
Goblin Cage Bomb Tower Prince Bats
Bomb Tower Goblins Bats Mega Minion Goblin Cage Baby Dragon Prince
Goblin Cage Bomb Tower Prince
Bomb Tower Goblin Cage Prince
Bomb Tower Goblins Bats Goblin Cage Prince
Goblin Cage Bomb Tower Goblins Bats Mega Minion Baby Dragon Prince
Goblin Cage Bomb Tower Baby Dragon Bats Mega Minion
Goblin Cage Bomb Tower Prince
Goblins Bats Bomb Tower Baby Dragon Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Goblin Cage Prince
Mega Minion Bomb Tower Baby Dragon Prince
Goblins Bats Goblin Cage Bomb Tower Prince
Prince Bats Goblin Cage
Goblin Cage Prince
Bats Bomb Tower Baby Dragon
Prince Goblins Bats Mega Minion Goblin Cage Bomb Tower
Goblin Cage Bomb Tower Prince
Goblin Cage Goblins Bats Mega Minion Bomb Tower Baby Dragon Prince
Mega Minion Goblin Cage
Bats Mega Minion Goblin Cage Bomb Tower Prince
Goblin Cage Prince
Prince Goblin Cage Bomb Tower
Goblin Cage Bomb Tower Baby Dragon
Goblins Bats Mega Minion Goblin Cage Bomb Tower Baby Dragon Prince
Bats Mega Minion Goblin Cage Bomb Tower Baby Dragon
Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Prince
Baby Dragon
Bats Mega Minion Baby Dragon
Baby Dragon
Baby Dragon
Goblins Bats Prince
Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon
Bats
Mega Minion Baby Dragon Prince
Baby Dragon
Baby Dragon Prince
Prince
Baby Dragon
Baby Dragon
Mega Minion
Baby Dragon
Baby Dragon Prince
Baby Dragon
Bats Baby Dragon
Bats Mega Minion
Mega Minion
Prince
Bats Prince
Mega Minion Baby Dragon
Mega Minion Baby Dragon Prince
Baby Dragon
Mega Minion Prince
Bats Baby Dragon
Bats
Baby Dragon Prince
Prince

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