My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Goblins Bats
Zap
Goblins Bats Firecracker Royal Giant
Barbarian Barrel
Goblins Firecracker
The Log
Goblins Firecracker Royal Giant
Earthquake
Firecracker
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Firecracker Tornado Royal Giant P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant
Bats
Royal Giant Mega Knight Zap Firecracker P.E.K.K.A
Zap
Firecracker Tornado P.E.K.K.A Goblins Bats Royal Giant Mega Knight
Firecracker
Zap Royal Giant Bats Tornado P.E.K.K.A Mega Knight
Royal Giant
Bats Firecracker Goblins Zap Tornado
Tornado
Zap P.E.K.K.A Firecracker Royal Giant Mega Knight
P.E.K.K.A
Zap Tornado Bats Firecracker
Mega Knight
Bats Zap Firecracker Tornado

Defense Synergies 2 13

Goblins
Zap Firecracker
Bats
Zap Firecracker P.E.K.K.A Mega Knight
Zap
Mega Knight Goblins Bats Firecracker Tornado P.E.K.K.A
Firecracker
Goblins Bats Zap Tornado P.E.K.K.A Mega Knight
Royal Giant
Tornado
P.E.K.K.A Zap Firecracker Mega Knight
P.E.K.K.A
Tornado Bats Zap Firecracker
Mega Knight
Zap Bats Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Goblins Bats Zap Firecracker Mega Knight
Tornado P.E.K.K.A Mega Knight Goblins Bats
P.E.K.K.A Goblins Bats Firecracker Mega Knight
Firecracker Tornado P.E.K.K.A Mega Knight
Tornado Goblins Bats Zap Firecracker Mega Knight
Bats Tornado Zap Firecracker
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Goblins Tornado
Tornado Goblins Firecracker Mega Knight
Goblins Bats Zap Firecracker Tornado Mega Knight
Bats Zap Firecracker Tornado
P.E.K.K.A Mega Knight Bats Zap
Mega Knight Goblins Bats Zap Firecracker Tornado P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado Zap P.E.K.K.A Mega Knight
Mega Knight Goblins Bats Firecracker Tornado P.E.K.K.A
Mega Knight Goblins Bats Zap Firecracker Tornado
Zap Tornado Bats Firecracker Mega Knight
P.E.K.K.A Tornado
Mega Knight Goblins Bats Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap P.E.K.K.A
Zap Firecracker Mega Knight
P.E.K.K.A Mega Knight Goblins Bats Zap
P.E.K.K.A Mega Knight Bats Zap Tornado
P.E.K.K.A Mega Knight
Firecracker Bats Zap Tornado
P.E.K.K.A Goblins Bats
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Goblins Bats Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Tornado
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Goblins Bats Zap Firecracker Tornado P.E.K.K.A
Bats Mega Knight Zap Firecracker P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Goblins Bats Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Tornado
Bats
Zap Firecracker Mega Knight
Zap Firecracker Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Firecracker Tornado Mega Knight
Firecracker Zap Tornado
Zap Tornado Mega Knight
Zap Firecracker Tornado
Bats Zap Firecracker Tornado
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Bats
Zap Firecracker Tornado
Firecracker Mega Knight
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker Tornado
Firecracker Bats Zap Tornado
Zap Firecracker Tornado Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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