My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Goblins Bomber Goblin Drill Little Prince
Zap
Goblins Bomber Goblin Drill Little Prince
Barbarian Barrel
Goblins Bomber Goblin Drill Electro Wizard Little Prince
The Log
Goblins Bomber Goblin Drill Little Prince
Earthquake
Bomber Goblin Drill
Arrows
Goblins Bomber Goblin Drill Little Prince
Royal Delivery
Goblins Bomber Goblin Drill P.E.K.K.A Electro Wizard Little Prince
Fireball
Bomber Goblin Drill Electro Wizard Little Prince
Poison
Bomber Goblin Drill Electro Wizard Little Prince
Lightning
Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Giant Snowball Tornado Little Prince Goblin Drill Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Giant Snowball Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Bomber
Giant Snowball Goblin Drill P.E.K.K.A
Giant Snowball
P.E.K.K.A Bomber Tornado Goblin Drill Electro Wizard Little Prince
Tornado
P.E.K.K.A Giant Snowball
Goblin Drill
Goblins Bomber Giant Snowball
P.E.K.K.A
Giant Snowball Tornado Electro Wizard Bomber
Electro Wizard
P.E.K.K.A Giant Snowball
Little Prince
Giant Snowball

Defense Synergies 1 19

Goblins
Bomber Giant Snowball Electro Wizard Little Prince
Bomber
Goblins Giant Snowball Tornado Goblin Drill P.E.K.K.A Electro Wizard
Giant Snowball
Goblins Bomber Goblin Drill P.E.K.K.A Electro Wizard Little Prince
Tornado
P.E.K.K.A Bomber Goblin Drill Electro Wizard Little Prince
Goblin Drill
Bomber Giant Snowball Tornado Electro Wizard
P.E.K.K.A
Tornado Bomber Giant Snowball Electro Wizard
Electro Wizard
Goblins Bomber Giant Snowball Tornado Goblin Drill P.E.K.K.A Little Prince
Little Prince
Goblins Giant Snowball Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard
P.E.K.K.A Goblins Bomber Goblin Drill Electro Wizard
Tornado P.E.K.K.A Goblins Bomber Giant Snowball Goblin Drill Electro Wizard
P.E.K.K.A Goblins Bomber Goblin Drill Electro Wizard
Bomber Tornado P.E.K.K.A
Tornado Goblins Bomber Giant Snowball Electro Wizard
Giant Snowball Tornado Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins Tornado Goblin Drill
Tornado Goblins Bomber Giant Snowball Electro Wizard Little Prince
Goblins Electro Wizard Bomber Giant Snowball Tornado Goblin Drill
Giant Snowball Tornado Electro Wizard
Goblin Drill P.E.K.K.A Bomber Giant Snowball Electro Wizard
Bomber Goblins Giant Snowball Tornado Goblin Drill P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Drill Electro Wizard
Tornado Giant Snowball Goblin Drill P.E.K.K.A Electro Wizard
Goblins Bomber Tornado Goblin Drill P.E.K.K.A Electro Wizard
Goblins Bomber Giant Snowball Tornado Goblin Drill Electro Wizard Little Prince
Giant Snowball Tornado Goblin Drill Bomber Electro Wizard Little Prince
P.E.K.K.A Tornado Goblin Drill Electro Wizard
Bomber Goblins Giant Snowball P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball P.E.K.K.A Electro Wizard
Electro Wizard Bomber Giant Snowball
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Goblin Drill
Giant Snowball Tornado Electro Wizard
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblins Giant Snowball Tornado
P.E.K.K.A Goblin Drill
P.E.K.K.A
P.E.K.K.A Giant Snowball Tornado Electro Wizard
P.E.K.K.A
Bomber
Electro Wizard Goblins Bomber Tornado Goblin Drill P.E.K.K.A Little Prince
Bomber Giant Snowball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Giant Snowball Tornado Electro Wizard
Goblin Drill
Bomber Giant Snowball
Giant Snowball Tornado
Bomber Tornado
Giant Snowball Tornado
Giant Snowball Tornado
Goblins Giant Snowball Tornado Electro Wizard
Tornado Electro Wizard
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Bomber Giant Snowball Goblin Drill
Giant Snowball Tornado
Bomber
Bomber Giant Snowball Electro Wizard
Bomber Giant Snowball Tornado Little Prince
Giant Snowball Tornado
Tornado
Giant Snowball Goblin Drill
Giant Snowball Tornado Bomber Little Prince
Giant Snowball Tornado Electro Wizard
Giant Snowball Tornado
Tornado
Giant Snowball Tornado Electro Wizard Little Prince
Electro Wizard Giant Snowball
Giant Snowball
Bomber Giant Snowball
Giant Snowball Electro Wizard
P.E.K.K.A
Giant Snowball
Electro Wizard
Giant Snowball Tornado Electro Wizard
Electro Wizard
Bomber Giant Snowball
Giant Snowball Tornado
P.E.K.K.A
Giant Snowball Tornado Electro Wizard
Giant Snowball Tornado Electro Wizard
Giant Snowball Tornado Electro Wizard Little Prince

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