My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Royal Hogs Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Goblins Dart Goblin Royal Hogs Witch Princess
Zap
Goblins Dart Goblin Royal Hogs Witch Princess
Barbarian Barrel
Goblins Dart Goblin Royal Hogs Witch Princess
The Log
Goblins Dart Goblin Royal Hogs Witch Princess
Earthquake
Royal Hogs Witch
Arrows
Goblins Dart Goblin Royal Hogs Witch Princess
Royal Delivery
Goblins Dart Goblin Royal Hogs Witch Princess
Fireball
Dart Goblin Royal Hogs Witch Princess
Poison
Dart Goblin Royal Hogs Witch Princess
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Dart Goblin Princess Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Rage The Log Dart Goblin

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Dart Goblin
Royal Hogs The Log Princess Mega Knight
Royal Hogs
Dart Goblin The Log Princess Mega Knight
Rage
Witch
Witch
Rage Mega Knight
The Log
Dart Goblin Royal Hogs Princess Mega Knight
Princess
Dart Goblin Royal Hogs The Log Mega Knight
Mega Knight
Dart Goblin Royal Hogs Witch The Log Princess

Defense Synergies 0 11

Goblins
Dart Goblin The Log Princess
Dart Goblin
Goblins The Log Princess Mega Knight
Royal Hogs
Rage
Witch
The Log Mega Knight
The Log
Goblins Dart Goblin Witch Princess Mega Knight
Princess
Goblins Dart Goblin The Log Mega Knight
Mega Knight
Dart Goblin Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Goblins Dart Goblin Witch The Log Mega Knight
Witch Mega Knight Goblins Dart Goblin
Witch Goblins Dart Goblin Mega Knight
The Log Princess Mega Knight
The Log Goblins Dart Goblin Mega Knight
Dart Goblin Witch Princess
Dart Goblin The Log Mega Knight
Witch Goblins Princess
Goblins Dart Goblin Mega Knight
Goblins Dart Goblin Witch The Log Princess Mega Knight
Dart Goblin Witch Princess
Mega Knight Witch The Log
Mega Knight Goblins Dart Goblin Witch The Log Princess
Mega Knight
The Log Mega Knight
Mega Knight Goblins Witch
Mega Knight Goblins Dart Goblin Witch The Log
Witch The Log Dart Goblin Princess Mega Knight
Dart Goblin
Mega Knight Goblins Dart Goblin Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Witch
The Log Mega Knight
Mega Knight Goblins Witch The Log
Mega Knight The Log
Witch Mega Knight
Dart Goblin Witch Princess
Goblins Dart Goblin Witch
Mega Knight
Mega Knight Goblins Witch The Log
Witch Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight The Log
Mega Knight Witch
Dart Goblin Witch Princess Mega Knight
Witch Goblins Dart Goblin The Log
Mega Knight Dart Goblin Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin The Log
Dart Goblin The Log Princess
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Dart Goblin Witch Princess
Dart Goblin Witch The Log Princess
The Log Dart Goblin Princess
The Log Dart Goblin
Goblins
Dart Goblin The Log Princess
Dart Goblin Princess
Dart Goblin The Log Princess
Dart Goblin Princess
Princess Dart Goblin The Log
Dart Goblin Witch The Log Princess
Dart Goblin The Log Princess Mega Knight
Dart Goblin The Log Princess Mega Knight
Dart Goblin Witch The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Witch Princess Mega Knight
Witch
The Log Dart Goblin Witch Princess
Witch The Log Princess Mega Knight
Dart Goblin The Log
Dart Goblin Witch Princess
Dart Goblin Witch
Dart Goblin The Log Mega Knight
Princess
Mega Knight
The Log Princess
Dart Goblin Witch Princess
Dart Goblin Witch Princess
The Log
Dart Goblin Princess Mega Knight
The Log Dart Goblin Princess
Dart Goblin Mega Knight
Dart Goblin Witch The Log Princess
Dart Goblin Witch Princess
Dart Goblin Witch The Log Princess Mega Knight
Dart Goblin Mega Knight

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