My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Heal Spirit Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Mighty Miner
Giant Snowball
Goblins Bats Goblin Gang Goblin Hut Mighty Miner
Zap
Goblins Bats Goblin Gang Goblin Hut Mighty Miner
Barbarian Barrel
Goblins Goblin Gang Heal Spirit Goblin Hut Magic Archer
The Log
Goblins Goblin Gang Heal Spirit Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblins Bats Goblin Gang Heal Spirit Goblin Hut
Royal Delivery
Goblins Bats Goblin Gang Heal Spirit Goblin Hut Magic Archer
Fireball
Goblin Gang Goblin Hut Magic Archer Mighty Miner
Poison
Bats Goblin Gang Goblin Hut Magic Archer
Lightning
Goblin Hut Magic Archer Mighty Miner
Rocket
Goblin Hut Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Bats Goblin Gang Fireball Magic Archer Mighty Miner Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Bats Goblin Gang

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Goblin Gang
Goblin Hut
Heal Spirit
Goblin Hut
Fireball
Magic Archer
Goblin Hut
Goblin Gang Heal Spirit Magic Archer
Magic Archer
Fireball Goblin Hut
Mighty Miner

Defense Synergies 0 4

Goblins
Magic Archer
Bats
Goblin Gang
Goblin Hut Magic Archer
Heal Spirit
Fireball
Goblin Hut
Goblin Hut
Goblin Gang Fireball
Magic Archer
Goblins Goblin Gang
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Magic Archer
Goblins Bats Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Goblins Bats
Goblin Hut Goblins Bats Goblin Gang
Fireball
Goblin Gang Fireball Goblins Bats Magic Archer
Bats Goblin Gang Fireball Goblin Hut Magic Archer
Fireball Magic Archer
Mighty Miner Goblins Goblin Gang Goblin Hut
Goblin Gang Goblins
Goblins Bats Goblin Gang Fireball Goblin Hut Magic Archer
Bats Goblin Gang Fireball Goblin Hut Magic Archer
Goblin Hut Bats Goblin Gang Fireball
Fireball Goblins Bats Goblin Gang Goblin Hut Magic Archer
Goblin Gang Goblin Hut
Goblin Gang Fireball Goblin Hut
Goblins Bats Goblin Gang Fireball Goblin Hut
Fireball Goblins Bats Goblin Gang Goblin Hut Magic Archer
Bats Fireball Goblin Hut Magic Archer
Goblin Hut
Goblin Gang Goblins Bats Fireball
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Fireball Goblin Hut
Fireball Goblin Gang Magic Archer
Goblin Gang Goblins Bats Goblin Hut
Goblin Gang Bats Fireball
Goblin Gang Goblin Hut Mighty Miner
Fireball Bats Goblin Gang Goblin Hut Magic Archer
Goblin Gang Goblins Bats Fireball Goblin Hut
Mighty Miner
Goblins Bats Fireball Goblin Hut Magic Archer
Goblin Gang Goblin Hut
Bats Goblin Hut
Fireball
Goblin Gang Fireball
Fireball Magic Archer
Goblin Gang Goblin Hut Goblins Bats Fireball Magic Archer Mighty Miner
Bats Fireball Goblin Hut Magic Archer Mighty Miner
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Fireball
Fireball Magic Archer
Fireball Bats Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Goblins Bats Goblin Gang Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Goblin Hut Magic Archer
Magic Archer Fireball Goblin Hut
Fireball
Bats
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Bats Fireball Magic Archer
Bats Fireball Goblin Hut
Fireball
Fireball Magic Archer
Fireball Magic Archer
Mighty Miner
Fireball Magic Archer
Bats Goblin Gang Fireball Goblin Hut Magic Archer
Fireball Magic Archer
Fireball
Fireball Goblin Gang Magic Archer
Fireball Magic Archer
Fireball
Bats Goblin Gang Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Magic Archer
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: