My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Royal Ghost Bandit Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Goblins Witch
Zap
Goblins Firecracker Witch Bandit
Barbarian Barrel
Goblins Firecracker Witch Royal Ghost Bandit Magic Archer
The Log
Goblins Firecracker Witch Bandit
Earthquake
Firecracker Witch
Arrows
Goblins Firecracker Witch
Royal Delivery
Goblins Firecracker Witch Royal Ghost Bandit Magic Archer
Fireball
Firecracker Witch Bandit Magic Archer
Poison
Firecracker Witch Magic Archer
Lightning
Witch Bandit Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Firecracker Royal Ghost Bandit Magic Archer Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Firecracker Royal Ghost Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
Bandit Mega Knight
Witch
Royal Ghost Bandit Mega Knight
Royal Ghost
Witch Bandit Magic Archer Mega Knight Golden Knight
Bandit
Firecracker Witch Royal Ghost Magic Archer Mega Knight Golden Knight
Magic Archer
Royal Ghost Bandit Mega Knight Golden Knight
Mega Knight
Firecracker Witch Royal Ghost Bandit Magic Archer
Golden Knight
Royal Ghost Bandit Magic Archer

Defense Synergies 0 13

Goblins
Firecracker Bandit Magic Archer
Firecracker
Goblins Bandit Mega Knight Golden Knight
Witch
Royal Ghost Bandit Mega Knight
Royal Ghost
Witch Mega Knight
Bandit
Goblins Firecracker Witch Magic Archer Mega Knight
Magic Archer
Goblins Bandit Mega Knight
Mega Knight
Firecracker Witch Royal Ghost Bandit Magic Archer
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Golden Knight
Goblins Firecracker Witch Bandit Mega Knight
Witch Mega Knight Goblins Bandit
Witch Goblins Firecracker Bandit Mega Knight
Firecracker Mega Knight
Goblins Firecracker Royal Ghost Bandit Magic Archer Mega Knight
Firecracker Witch Magic Archer
Bandit Magic Archer Mega Knight Golden Knight
Witch Goblins
Goblins Firecracker Royal Ghost Bandit Mega Knight
Goblins Witch Firecracker Royal Ghost Bandit Magic Archer Mega Knight
Firecracker Witch Magic Archer
Mega Knight Witch Bandit
Mega Knight Goblins Firecracker Witch Royal Ghost Magic Archer Golden Knight
Bandit Mega Knight
Bandit Mega Knight
Mega Knight Goblins Firecracker Witch
Mega Knight Goblins Firecracker Witch Royal Ghost Bandit Magic Archer Golden Knight
Witch Firecracker Royal Ghost Bandit Magic Archer Mega Knight
Royal Ghost Mega Knight Goblins Firecracker Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Witch Royal Ghost Bandit
Bandit Firecracker Royal Ghost Magic Archer Mega Knight
Bandit Mega Knight Goblins Witch Golden Knight
Mega Knight Bandit
Witch Bandit Mega Knight
Firecracker Witch Magic Archer
Goblins Witch Bandit
Mega Knight
Mega Knight Goblins Firecracker Witch Bandit Magic Archer
Witch
Mega Knight Witch Golden Knight
Mega Knight
Mega Knight Witch Bandit Golden Knight
Firecracker Witch Magic Archer Mega Knight
Witch Goblins Firecracker Magic Archer Golden Knight
Mega Knight Firecracker Witch Royal Ghost Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Royal Ghost Bandit Golden Knight
Firecracker Royal Ghost Bandit Magic Archer Golden Knight
Bandit Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer
Firecracker Bandit Golden Knight
Goblins
Firecracker Bandit Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Bandit Magic Archer Golden Knight
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Witch Bandit Magic Archer Golden Knight
Magic Archer Firecracker Bandit Mega Knight
Firecracker Bandit Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight Golden Knight
Magic Archer Mega Knight
Firecracker Witch Magic Archer Mega Knight
Witch
Firecracker Witch Royal Ghost Bandit Magic Archer Golden Knight
Witch Bandit Magic Archer Mega Knight Golden Knight
Firecracker Bandit Magic Archer Golden Knight
Firecracker Witch Magic Archer
Firecracker Witch
Bandit Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Witch Bandit Magic Archer
Firecracker Witch Magic Archer
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Firecracker Witch Magic Archer Golden Knight
Firecracker Witch Magic Archer
Firecracker Witch Royal Ghost Bandit Magic Archer Mega Knight Golden Knight
Firecracker Mega Knight

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