My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Goblin Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblins Goblin Gang
Zap
Goblins Goblin Gang Goblin Giant
Barbarian Barrel
Goblins Knight Goblin Gang Goblin Cage Electro Wizard
The Log
Goblins Goblin Gang Goblin Cage
Earthquake
Goblin Gang Goblin Cage
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Knight Goblin Gang Goblin Cage Electro Wizard
Fireball
Goblin Gang Goblin Cage Electro Wizard
Poison
Goblin Gang Goblin Cage Electro Wizard
Lightning
Knight Goblin Cage Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Goblin Gang Fireball Goblin Cage Electro Wizard Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Goblin Gang Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Goblin Gang Fireball Electro Wizard
Goblin Gang
Knight Goblin Cage Goblin Giant
Fireball
Goblin Giant Knight Electro Wizard Mega Knight
Goblin Cage
Goblin Gang
Goblin Giant
Fireball Goblin Gang Electro Wizard
Electro Wizard
Knight Fireball Goblin Giant Mega Knight
Mega Knight
Fireball Electro Wizard

Defense Synergies 3 13

Goblins
Knight Goblin Cage Electro Wizard
Knight
Goblin Gang Electro Wizard Goblins Fireball Goblin Cage
Goblin Gang
Knight Goblin Cage Electro Wizard
Fireball
Goblin Giant Knight Goblin Cage Electro Wizard Mega Knight
Goblin Cage
Goblins Knight Goblin Gang Fireball Electro Wizard
Goblin Giant
Fireball Electro Wizard
Electro Wizard
Knight Goblins Goblin Gang Fireball Goblin Cage Goblin Giant Mega Knight
Mega Knight
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage Goblin Giant Electro Wizard
Goblins Knight Goblin Gang Goblin Cage Electro Wizard Mega Knight
Goblin Gang Goblin Cage Mega Knight Goblins Knight Electro Wizard
Goblin Cage Goblins Knight Goblin Gang Electro Wizard Mega Knight
Fireball Goblin Cage Mega Knight
Goblin Gang Fireball Goblins Electro Wizard Mega Knight
Electro Wizard Goblin Gang Fireball Goblin Cage
Fireball Goblin Cage Goblin Giant Electro Wizard Mega Knight
Goblins Goblin Gang Goblin Cage
Knight Goblin Gang Goblins Electro Wizard Mega Knight
Goblins Goblin Gang Electro Wizard Knight Fireball Goblin Giant Mega Knight
Goblin Gang Fireball Electro Wizard
Goblin Cage Mega Knight Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Goblins Goblin Gang Goblin Cage Electro Wizard
Knight Goblin Gang Goblin Cage Electro Wizard Mega Knight
Goblin Gang Fireball Goblin Cage Electro Wizard Mega Knight
Mega Knight Goblins Knight Goblin Gang Fireball Goblin Cage Electro Wizard
Fireball Goblin Cage Mega Knight Goblins Knight Goblin Gang Electro Wizard
Goblin Cage Knight Fireball Electro Wizard Mega Knight
Goblin Cage Electro Wizard
Goblin Gang Mega Knight Goblins Knight Fireball Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Goblins Fireball Goblin Cage Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Mega Knight
Goblin Gang Mega Knight Goblins Knight Goblin Cage Goblin Giant Electro Wizard
Goblin Gang Mega Knight Knight Fireball Goblin Cage Goblin Giant Electro Wizard
Knight Goblin Gang Goblin Cage Goblin Giant Mega Knight
Fireball Goblin Gang Goblin Giant Electro Wizard
Goblin Gang Goblins Knight Fireball Goblin Cage Goblin Giant Electro Wizard
Mega Knight Knight Goblin Cage Goblin Giant
Goblin Cage Electro Wizard Mega Knight Goblins Knight Fireball
Goblin Gang Goblin Cage Goblin Giant
Mega Knight Knight Goblin Cage
Mega Knight Fireball Goblin Cage Goblin Giant Electro Wizard
Mega Knight Knight Goblin Gang Fireball Goblin Cage Goblin Giant
Fireball Goblin Cage Mega Knight
Goblin Gang Electro Wizard Goblins Knight Fireball Goblin Cage Goblin Giant
Mega Knight Fireball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Electro Wizard
Fireball Goblin Giant
Knight Fireball
Fireball Mega Knight
Fireball Goblin Giant
Fireball
Fireball
Goblins Goblin Gang Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Fireball Mega Knight
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Goblin Gang Fireball
Fireball Electro Wizard
Fireball
Fireball Knight Goblin Gang Electro Wizard Mega Knight
Fireball
Fireball
Mega Knight
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Goblin Giant Electro Wizard Mega Knight

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