My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Skeleton Army
Giant Snowball
Goblins Goblin Gang Barbarians Hog Rider Guards Skeleton Army
Zap
Goblins Goblin Gang Firecracker Guards Skeleton Army
Barbarian Barrel
Goblins Knight Goblin Gang Firecracker Barbarians Guards Skeleton Army
The Log
Goblins Goblin Gang Firecracker Barbarians Hog Rider Guards Skeleton Army
Earthquake
Goblin Gang Firecracker Barbarians Hog Rider Guards Skeleton Army
Arrows
Goblins Goblin Gang Firecracker Guards Skeleton Army
Royal Delivery
Goblins Knight Goblin Gang Firecracker Barbarians Hog Rider Guards Skeleton Army
Fireball
Goblin Gang Firecracker Barbarians Hog Rider Skeleton Army
Poison
Goblin Gang Firecracker Barbarians Guards Skeleton Army
Lightning
Knight
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Goblin Gang Firecracker Guards Skeleton Army Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Goblin Gang Firecracker

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Goblin Gang Firecracker Hog Rider
Goblin Gang
Knight Hog Rider Firecracker
Firecracker
Knight Hog Rider Goblin Gang
Barbarians
Hog Rider
Hog Rider
Goblins Knight Goblin Gang Firecracker Barbarians Guards
Guards
Hog Rider
Skeleton Army

Defense Synergies 2 11

Goblins
Knight Firecracker
Knight
Goblin Gang Firecracker Goblins Skeleton Army
Goblin Gang
Knight Firecracker Barbarians Guards Skeleton Army
Firecracker
Knight Goblins Goblin Gang Guards Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Hog Rider
Guards
Goblin Gang Firecracker Skeleton Army
Skeleton Army
Knight Goblin Gang Firecracker Barbarians Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Barbarians Skeleton Army Goblins Knight Goblin Gang Firecracker
Goblin Gang Barbarians Skeleton Army Goblins Knight
Barbarians Skeleton Army Goblins Knight Goblin Gang Firecracker Guards
Firecracker Barbarians Skeleton Army
Goblin Gang Skeleton Army Goblins Firecracker Guards
Goblin Gang Firecracker
Barbarians
Barbarians Goblins Goblin Gang Skeleton Army
Knight Goblin Gang Guards Skeleton Army Goblins Firecracker Barbarians
Goblins Goblin Gang Barbarians Guards Skeleton Army Knight Firecracker
Goblin Gang Firecracker
Barbarians Skeleton Army Knight Goblin Gang Guards
Skeleton Army Goblins Goblin Gang Firecracker Barbarians Guards
Barbarians Skeleton Army Knight Goblin Gang
Barbarians Skeleton Army Goblin Gang
Barbarians Goblins Knight Goblin Gang Firecracker Skeleton Army
Goblins Knight Goblin Gang Firecracker Barbarians Guards Skeleton Army
Knight Firecracker Barbarians Guards
Barbarians
Goblin Gang Skeleton Army Goblins Knight Firecracker Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Guards Skeleton Army Goblins
Knight Goblin Gang Firecracker
Goblin Gang Barbarians Guards Skeleton Army Goblins Knight
Goblin Gang Guards Skeleton Army Knight Barbarians
Barbarians Knight Goblin Gang Guards Skeleton Army
Firecracker Goblin Gang
Goblin Gang Guards Skeleton Army Goblins Knight Barbarians
Knight Barbarians Skeleton Army
Goblins Knight Firecracker Barbarians Skeleton Army
Goblin Gang Barbarians Guards Skeleton Army
Knight Barbarians Guards
Skeleton Army Barbarians Guards
Barbarians Skeleton Army Knight Goblin Gang Guards
Firecracker Barbarians Skeleton Army
Goblin Gang Barbarians Guards Skeleton Army Goblins Knight Firecracker
Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker
Knight Firecracker Barbarians Guards
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblins Goblin Gang Guards
Firecracker Knight
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Barbarians
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Guards
Firecracker
Firecracker
Goblin Gang Barbarians Guards Skeleton Army
Firecracker
Knight Goblin Gang Firecracker
Firecracker
Firecracker
Goblin Gang Firecracker Guards
Firecracker
Firecracker

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