My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Prince
Giant Snowball
Goblins Minions Hog Rider
Zap
Goblins Minions Prince
Barbarian Barrel
Goblins Knight
The Log
Goblins Mini P.E.K.K.A Hog Rider Prince
Earthquake
Hog Rider
Arrows
Goblins Minions
Royal Delivery
Goblins Knight Minions Mini P.E.K.K.A Hog Rider Prince
Fireball
Minions Hog Rider
Poison
Minions
Lightning
Knight Mini P.E.K.K.A Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Poison Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Minions Mini P.E.K.K.A Hog Rider Poison Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Knight Minions Mini P.E.K.K.A

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Knight
Minions Hog Rider Poison Prince
Minions
Knight Hog Rider Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Minions Hog Rider Mega Knight
Hog Rider
Goblins Knight Minions Mini P.E.K.K.A Poison Prince Mega Knight
Poison
Knight Hog Rider Prince Mega Knight
Prince
Mega Knight Knight Minions Hog Rider Poison
Mega Knight
Minions Prince Mini P.E.K.K.A Hog Rider Poison

Defense Synergies 1 7

Goblins
Knight Poison
Knight
Minions Goblins Mini P.E.K.K.A Poison
Minions
Knight Prince Mega Knight
Mini P.E.K.K.A
Knight
Hog Rider
Poison
Goblins Knight Mega Knight
Prince
Minions
Mega Knight
Minions Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Mini P.E.K.K.A Goblins Knight Minions Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Goblins Knight Minions
Mini P.E.K.K.A Prince Goblins Knight Minions Mega Knight
Mini P.E.K.K.A Poison Prince Mega Knight
Goblins Minions Mega Knight
Minions Poison
Poison Mega Knight
Mini P.E.K.K.A Goblins Minions Prince
Knight Goblins Mini P.E.K.K.A Prince Mega Knight
Goblins Minions Poison Knight Mega Knight
Minions Poison
Mini P.E.K.K.A Prince Mega Knight Knight Minions
Mega Knight Goblins Minions Mini P.E.K.K.A Poison Prince
Mini P.E.K.K.A Knight Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mega Knight Goblins Knight Minions Mini P.E.K.K.A Poison Prince
Mega Knight Goblins Knight Minions Prince
Poison Knight Minions Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Goblins Knight Minions Mini P.E.K.K.A Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Goblins Prince
Poison Knight Mini P.E.K.K.A Prince Mega Knight
Mega Knight Goblins Knight Minions Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Knight
Knight Mini P.E.K.K.A Prince Mega Knight
Poison Minions
Mini P.E.K.K.A Prince Goblins Knight Minions
Mini P.E.K.K.A Mega Knight Knight Prince
Mega Knight Goblins Knight Minions Mini P.E.K.K.A Poison Prince
Mega Knight Knight Minions Mini P.E.K.K.A Prince
Mega Knight Poison Prince
Mini P.E.K.K.A Prince Mega Knight Knight
Mega Knight
Goblins Knight Minions Mini P.E.K.K.A Poison Prince
Minions Poison Mega Knight Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Poison Prince
Poison Mega Knight
Poison Minions
Poison
Poison
Poison
Goblins Minions Mini P.E.K.K.A Poison Prince
Poison Knight Prince
Poison
Poison Knight
Minions Poison
Poison Prince
Poison
Poison Mega Knight
Poison
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Poison Prince Mega Knight
Poison Mega Knight
Minions Poison Prince Mega Knight
Poison
Prince
Poison
Poison Mega Knight
Poison
Poison Prince Mega Knight
Poison
Poison
Minions Poison
Mini P.E.K.K.A
Poison Mega Knight
Poison
Prince Mega Knight
Poison
Minions Prince
Poison
Poison Knight Mini P.E.K.K.A Prince Mega Knight
Poison
Poison
Prince Mega Knight
Minions Poison
Poison
Poison Prince Mega Knight

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