My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Wizard Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblins Goblin Gang Goblin Hut Balloon
Zap
Goblins Goblin Gang Goblin Hut Balloon
Barbarian Barrel
Goblins Knight Goblin Gang Goblin Hut Wizard
The Log
Goblins Goblin Gang Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblins Goblin Gang Goblin Hut
Royal Delivery
Goblins Knight Goblin Gang Goblin Hut Wizard Balloon
Fireball
Goblin Gang Goblin Hut Wizard Balloon
Poison
Goblin Gang Goblin Hut Wizard Balloon
Lightning
Knight Goblin Hut Wizard Balloon
Rocket
Goblin Hut Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Goblin Gang Goblin Hut Wizard Balloon Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Knight Goblin Gang Goblin Hut

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Goblin Gang Balloon Goblin Hut Wizard
Goblin Gang
Knight Goblin Hut Balloon
Goblin Hut
Knight Goblin Gang Balloon
Wizard
Knight Balloon
Rocket
Electro Giant
Balloon
Knight Goblin Gang Goblin Hut Wizard
Electro Giant
Rocket

Defense Synergies 1 6

Goblins
Knight Wizard
Knight
Goblin Gang Goblins Goblin Hut Wizard
Goblin Gang
Knight Goblin Hut
Goblin Hut
Knight Goblin Gang Wizard
Wizard
Goblins Knight Goblin Hut
Rocket
Balloon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Goblin Hut Wizard
Goblins Knight Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Rocket Goblins Knight
Goblin Hut Goblins Knight Goblin Gang
Rocket
Goblin Gang Goblins
Rocket Goblin Gang Goblin Hut Wizard
Rocket Electro Giant
Goblins Goblin Gang Goblin Hut
Knight Goblin Gang Goblins
Goblins Goblin Gang Knight Goblin Hut Wizard Electro Giant
Goblin Gang Goblin Hut Wizard
Goblin Hut Knight Goblin Gang Wizard Rocket
Wizard Rocket Goblins Goblin Gang Goblin Hut
Knight Goblin Gang Goblin Hut
Rocket Goblin Gang Goblin Hut Electro Giant
Wizard Goblins Knight Goblin Gang Goblin Hut
Goblins Knight Goblin Gang Goblin Hut Wizard
Wizard Knight Goblin Hut
Goblin Hut
Goblin Gang Wizard Goblins Knight Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Goblin Hut Electro Giant
Knight Goblin Gang Wizard Rocket
Goblin Gang Goblins Knight Goblin Hut Rocket
Goblin Gang Rocket Knight
Knight Goblin Gang Goblin Hut
Wizard Rocket Electro Giant Goblin Gang Goblin Hut
Goblin Gang Rocket Goblins Knight Goblin Hut
Knight
Rocket Goblins Knight Goblin Hut
Goblin Gang Goblin Hut
Knight Goblin Hut
Rocket Electro Giant
Rocket Knight Goblin Gang Wizard
Wizard Electro Giant
Goblin Gang Goblin Hut Electro Giant Goblins Knight Rocket
Goblin Hut Wizard Electro Giant
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Rocket Goblin Hut
Knight Rocket
Wizard Rocket
Wizard Electro Giant Rocket
Wizard
Wizard
Wizard
Rocket Goblins Goblin Gang
Rocket Knight Wizard
Wizard Rocket
Rocket Knight Goblin Hut
Rocket
Goblin Hut
Rocket Goblin Hut Wizard
Goblin Hut Wizard Rocket
Rocket
Rocket
Rocket Wizard
Rocket Wizard Electro Giant
Rocket
Rocket Wizard
Rocket
Rocket
Electro Giant Wizard
Wizard
Wizard
Rocket
Wizard Electro Giant
Rocket Goblin Hut Wizard Electro Giant
Wizard Rocket
Rocket
Rocket Wizard
Goblin Gang Goblin Hut Rocket
Rocket Wizard
Knight Goblin Gang Wizard Rocket
Wizard
Rocket Electro Giant
Electro Giant Goblin Gang Rocket
Rocket
Rocket Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: