My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits
Giant Snowball
Goblins Minions Royal Recruits
Zap
Goblins Minions Goblin Giant
Barbarian Barrel
Goblins Royal Recruits Electro Wizard
The Log
Goblins Royal Recruits Mini P.E.K.K.A
Earthquake
Arrows
Goblins Minions Royal Recruits
Royal Delivery
Goblins Minions Royal Recruits Mini P.E.K.K.A Electro Wizard
Fireball
Minions Electro Wizard
Poison
Minions Royal Recruits Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Minions Void Mini P.E.K.K.A Electro Wizard Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Minions Void

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Rage Royal Recruits Mini P.E.K.K.A Goblin Giant
Royal Recruits
Minions Electro Wizard
Mini P.E.K.K.A
Minions Rage Goblin Giant Electro Wizard
Rage
Minions Mini P.E.K.K.A Goblin Giant Electro Wizard
Void
Goblin Giant
Goblin Giant
Minions Mini P.E.K.K.A Rage Void Electro Wizard
Electro Wizard
Royal Recruits Mini P.E.K.K.A Rage Goblin Giant

Defense Synergies 1 5

Goblins
Electro Wizard
Minions
Royal Recruits Goblin Giant Electro Wizard
Royal Recruits
Minions
Mini P.E.K.K.A
Electro Wizard
Rage
Void
Goblin Giant
Minions Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblins Minions Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Void Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblins Minions Royal Recruits Electro Wizard
Mini P.E.K.K.A Goblins Minions Royal Recruits Void Electro Wizard
Royal Recruits Mini P.E.K.K.A Goblins Minions Electro Wizard
Royal Recruits Mini P.E.K.K.A
Goblins Minions Electro Wizard
Minions Electro Wizard Void
Royal Recruits Void Goblin Giant Electro Wizard
Mini P.E.K.K.A Goblins Minions Royal Recruits
Goblins Royal Recruits Mini P.E.K.K.A Electro Wizard
Goblins Minions Electro Wizard Royal Recruits Goblin Giant
Minions Electro Wizard
Royal Recruits Mini P.E.K.K.A Minions Electro Wizard
Goblins Minions Royal Recruits Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A Electro Wizard
Goblins Minions Royal Recruits Mini P.E.K.K.A Electro Wizard
Goblins Minions Royal Recruits Electro Wizard
Minions Royal Recruits Electro Wizard
Mini P.E.K.K.A Royal Recruits Electro Wizard
Royal Recruits Goblins Minions Mini P.E.K.K.A Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Goblins Void Electro Wizard
Void Electro Wizard Mini P.E.K.K.A
Royal Recruits Goblins Minions Mini P.E.K.K.A Goblin Giant Electro Wizard
Royal Recruits Mini P.E.K.K.A Goblin Giant Electro Wizard
Royal Recruits Mini P.E.K.K.A Goblin Giant
Minions Goblin Giant Electro Wizard
Royal Recruits Mini P.E.K.K.A Goblins Minions Void Goblin Giant Electro Wizard
Mini P.E.K.K.A Royal Recruits Goblin Giant
Royal Recruits Void Electro Wizard Goblins Minions Mini P.E.K.K.A
Royal Recruits Goblin Giant
Minions Royal Recruits Mini P.E.K.K.A
Royal Recruits Void Goblin Giant Electro Wizard
Royal Recruits Mini P.E.K.K.A Goblin Giant
Royal Recruits
Royal Recruits Electro Wizard Goblins Minions Mini P.E.K.K.A Goblin Giant
Minions Royal Recruits Mini P.E.K.K.A Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits
Void Electro Wizard
Void Goblin Giant
Royal Recruits Void
Minions Goblin Giant
Void
Goblins Minions Mini P.E.K.K.A Void Electro Wizard
Void Royal Recruits Electro Wizard
Void
Void
Minions Void
Royal Recruits
Minions Mini P.E.K.K.A
Void Mini P.E.K.K.A Electro Wizard
Minions Void
Void
Void
Royal Recruits Void
Void Electro Wizard
Void
Void
Electro Wizard
Electro Wizard Minions Void
Mini P.E.K.K.A Void
Void
Void Electro Wizard
Electro Wizard Minions Royal Recruits Void
Electro Wizard
Void Mini P.E.K.K.A Electro Wizard
Void
Royal Recruits
Minions Royal Recruits Electro Wizard
Void Electro Wizard
Void Royal Recruits Goblin Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: