My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector P.E.K.K.A Golem Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins Firecracker
Barbarian Barrel
Goblins Firecracker
The Log
Goblins Firecracker
Earthquake
Firecracker Elixir Collector
Arrows
Goblins Firecracker
Royal Delivery
Goblins Firecracker P.E.K.K.A
Fireball
Firecracker Elixir Collector
Poison
Firecracker Elixir Collector
Lightning
Elixir Collector Goblinstein
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Firecracker Goblinstein Elixir Collector P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins The Log Firecracker Goblinstein

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Firecracker
P.E.K.K.A Golem Mega Knight
Elixir Collector
P.E.K.K.A
Goblinstein Firecracker The Log
Golem
Firecracker The Log
The Log
P.E.K.K.A Golem Mega Knight
Mega Knight
Firecracker The Log
Goblinstein
P.E.K.K.A

Defense Synergies 3 5

Goblins
Firecracker The Log
Firecracker
The Log Goblins P.E.K.K.A Mega Knight
Elixir Collector
P.E.K.K.A
The Log Goblinstein Firecracker
Golem
The Log
Firecracker P.E.K.K.A Goblins Mega Knight
Mega Knight
Firecracker The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Goblins Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Goblins
P.E.K.K.A Goblins Firecracker Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
The Log Goblins Firecracker Mega Knight
Firecracker
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Goblins
Goblins Firecracker Mega Knight
Goblins Firecracker The Log Mega Knight
Firecracker
P.E.K.K.A Mega Knight The Log
Mega Knight Goblins Firecracker P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight Goblinstein
Mega Knight Goblins Firecracker P.E.K.K.A
Mega Knight Goblins Firecracker The Log
The Log Firecracker Mega Knight
P.E.K.K.A
Mega Knight Goblins Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins P.E.K.K.A
Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Goblins The Log
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight
Firecracker Goblinstein
P.E.K.K.A Goblins
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblinstein Goblins Firecracker The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Goblins Firecracker P.E.K.K.A The Log Goblinstein
Mega Knight Firecracker P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight Goblinstein
Firecracker Goblinstein
Firecracker The Log
The Log Firecracker
The Log Firecracker
Goblins
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight Goblinstein
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker Goblinstein
The Log Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Goblinstein
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker P.E.K.K.A Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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