My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Goblin Hut Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Royal Giant Elite Barbarians Dart Goblin Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Elite Barbarians Royal Hogs
Giant Snowball
Goblins Skeleton Barrel Dart Goblin Goblin Hut Royal Hogs Little Prince
Zap
Goblins Skeleton Barrel Royal Giant Dart Goblin Goblin Hut Royal Hogs Little Prince
Barbarian Barrel
Goblins Skeleton Barrel Elite Barbarians Dart Goblin Goblin Hut Royal Hogs Little Prince
The Log
Goblins Skeleton Barrel Royal Giant Elite Barbarians Dart Goblin Goblin Hut Royal Hogs Little Prince
Earthquake
Goblin Hut Royal Hogs
Arrows
Goblins Skeleton Barrel Dart Goblin Goblin Hut Royal Hogs Little Prince
Royal Delivery
Goblins Skeleton Barrel Elite Barbarians Dart Goblin Goblin Hut Royal Hogs Little Prince
Fireball
Skeleton Barrel Elite Barbarians Dart Goblin Goblin Hut Royal Hogs Little Prince
Poison
Skeleton Barrel Dart Goblin Goblin Hut Royal Hogs Little Prince
Lightning
Elite Barbarians Goblin Hut Little Prince
Rocket
Elite Barbarians Goblin Hut Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Skeleton Barrel Dart Goblin Little Prince Goblin Hut Royal Hogs Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Skeleton Barrel Dart Goblin Little Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Skeleton Barrel
Royal Giant Goblin Hut Dart Goblin Royal Hogs
Royal Giant
Skeleton Barrel Dart Goblin Goblins Elite Barbarians Goblin Hut
Elite Barbarians
Royal Giant Dart Goblin
Dart Goblin
Royal Giant Skeleton Barrel Elite Barbarians Royal Hogs
Goblin Hut
Skeleton Barrel Royal Giant Royal Hogs
Royal Hogs
Skeleton Barrel Dart Goblin Goblin Hut Little Prince
Little Prince
Royal Hogs

Defense Synergies 0 5

Goblins
Dart Goblin Little Prince
Skeleton Barrel
Dart Goblin
Royal Giant
Elite Barbarians
Dart Goblin
Dart Goblin
Goblins Skeleton Barrel Elite Barbarians Goblin Hut
Goblin Hut
Dart Goblin
Royal Hogs
Little Prince
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin Goblin Hut
Elite Barbarians Goblins Dart Goblin Goblin Hut
Goblin Hut Goblins Elite Barbarians Dart Goblin
Elite Barbarians Goblin Hut Goblins Dart Goblin
Elite Barbarians
Goblins Dart Goblin
Dart Goblin Goblin Hut Little Prince
Skeleton Barrel Dart Goblin
Goblins Elite Barbarians Goblin Hut
Elite Barbarians Goblins Dart Goblin Little Prince
Goblins Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Goblin Hut Elite Barbarians
Goblins Dart Goblin Goblin Hut
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Goblins Elite Barbarians Goblin Hut
Goblins Elite Barbarians Dart Goblin Goblin Hut Little Prince
Dart Goblin Goblin Hut Little Prince
Elite Barbarians Dart Goblin Goblin Hut
Goblins Elite Barbarians Dart Goblin Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Goblin Hut
Skeleton Barrel Elite Barbarians
Goblins Elite Barbarians Goblin Hut
Elite Barbarians
Elite Barbarians Goblin Hut
Skeleton Barrel Dart Goblin Goblin Hut
Goblins Elite Barbarians Dart Goblin Goblin Hut
Elite Barbarians
Goblins Elite Barbarians Goblin Hut
Dart Goblin Goblin Hut
Elite Barbarians Dart Goblin Goblin Hut
Elite Barbarians
Elite Barbarians
Dart Goblin
Elite Barbarians Goblin Hut Goblins Dart Goblin Little Prince
Elite Barbarians Dart Goblin Goblin Hut
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Goblin Hut
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Goblins Elite Barbarians
Skeleton Barrel Dart Goblin
Dart Goblin
Skeleton Barrel Elite Barbarians Dart Goblin Goblin Hut
Skeleton Barrel Dart Goblin
Skeleton Barrel Elite Barbarians Dart Goblin Goblin Hut
Skeleton Barrel Dart Goblin Goblin Hut
Skeleton Barrel Dart Goblin Goblin Hut
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin Little Prince
Skeleton Barrel
Little Prince
Skeleton Barrel Dart Goblin
Skeleton Barrel
Skeleton Barrel Dart Goblin
Elite Barbarians Dart Goblin Little Prince
Skeleton Barrel Dart Goblin Goblin Hut
Elite Barbarians
Dart Goblin
Skeleton Barrel Dart Goblin Goblin Hut
Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Skeleton Barrel Dart Goblin Little Prince
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: