My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Goblins Musketeer Skeleton Army Clone
Zap
Goblins Skeleton Army Clone
Barbarian Barrel
Goblins Musketeer Skeleton Army Clone
The Log
Goblins Musketeer Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Goblins Skeleton Army Clone
Royal Delivery
Goblins Musketeer Skeleton Army Clone
Fireball
Musketeer Skeleton Army Clone
Poison
Musketeer Skeleton Army Clone
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Giant Snowball Arrows Skeleton Army Clone Fireball Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Giant Snowball Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Snowball
Fireball Musketeer Mirror
Arrows
Fireball Mirror
Fireball
Arrows Mirror Giant Snowball
Musketeer
Giant Snowball Mirror
Mirror
Arrows Fireball Giant Snowball Musketeer Skeleton Army
Skeleton Army
Clone Mirror
Clone
Skeleton Army

Defense Synergies 4 7

Goblins
Giant Snowball Musketeer
Giant Snowball
Mirror Goblins Musketeer
Arrows
Mirror Fireball
Fireball
Mirror Arrows Musketeer
Musketeer
Goblins Giant Snowball Fireball Mirror Skeleton Army
Mirror
Giant Snowball Arrows Fireball Skeleton Army Musketeer
Skeleton Army
Mirror Musketeer
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Skeleton Army Goblins Musketeer
Skeleton Army Goblins Giant Snowball Musketeer
Skeleton Army Goblins Musketeer
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Goblins Giant Snowball Musketeer
Giant Snowball Musketeer Arrows Fireball
Arrows Fireball Musketeer
Goblins Musketeer Skeleton Army
Skeleton Army Goblins Giant Snowball Musketeer
Goblins Skeleton Army Giant Snowball Arrows Fireball Musketeer
Arrows Musketeer Giant Snowball Fireball
Skeleton Army Giant Snowball Fireball Musketeer
Fireball Skeleton Army Goblins Giant Snowball Arrows
Skeleton Army
Skeleton Army Giant Snowball Fireball
Goblins Arrows Fireball Musketeer Skeleton Army
Arrows Fireball Goblins Giant Snowball Musketeer Skeleton Army
Giant Snowball Arrows Fireball Musketeer
Musketeer
Skeleton Army Goblins Giant Snowball Arrows Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Giant Snowball Fireball
Fireball Giant Snowball Arrows Musketeer
Skeleton Army Goblins Musketeer
Skeleton Army Fireball Musketeer
Musketeer Skeleton Army
Arrows Fireball Giant Snowball Musketeer
Skeleton Army Goblins Fireball Musketeer
Skeleton Army
Goblins Giant Snowball Fireball Skeleton Army
Musketeer Skeleton Army
Musketeer
Skeleton Army Giant Snowball Arrows Fireball
Skeleton Army Fireball
Fireball Musketeer Skeleton Army
Skeleton Army Goblins Fireball Musketeer
Arrows Giant Snowball Fireball Musketeer
Giant Snowball Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Giant Snowball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Giant Snowball Arrows
Arrows Fireball Giant Snowball Musketeer
Arrows Musketeer
Arrows Fireball Giant Snowball
Arrows Fireball Giant Snowball
Goblins Giant Snowball Fireball Musketeer
Arrows Fireball Musketeer
Fireball Giant Snowball Arrows Musketeer
Giant Snowball Fireball Musketeer
Arrows Fireball Musketeer
Giant Snowball Arrows Fireball Musketeer
Giant Snowball Arrows Fireball Musketeer
Arrows Fireball Musketeer
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fireball Musketeer
Giant Snowball Arrows Fireball
Fireball Musketeer
Giant Snowball Arrows Fireball
Musketeer
Giant Snowball Arrows Fireball Musketeer
Giant Snowball Arrows Fireball
Arrows Fireball Giant Snowball Musketeer
Fireball Giant Snowball Arrows Musketeer
Fireball Arrows Musketeer
Giant Snowball Arrows Fireball Musketeer
Giant Snowball Fireball Musketeer
Giant Snowball Fireball
Giant Snowball Arrows Fireball Musketeer
Giant Snowball Arrows Fireball
Giant Snowball Arrows Fireball
Fireball Musketeer Skeleton Army
Fireball Giant Snowball Arrows Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Giant Snowball Fireball Musketeer
Giant Snowball Arrows Fireball
Musketeer
Giant Snowball Fireball Musketeer
Giant Snowball Fireball Musketeer
Giant Snowball Fireball Musketeer
Fireball

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