My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Hog Rider
Giant Snowball
Goblins Spear Goblins Archers Hog Rider Witch
Zap
Goblins Spear Goblins Archers Witch
Barbarian Barrel
Goblins Spear Goblins Archers Knight Bomb Tower Witch
The Log
Goblins Spear Goblins Archers Hog Rider Witch
Earthquake
Spear Goblins Archers Bomb Tower Hog Rider Witch
Arrows
Goblins Spear Goblins Archers Witch
Royal Delivery
Goblins Spear Goblins Archers Knight Hog Rider Witch
Fireball
Archers Bomb Tower Hog Rider Witch
Poison
Spear Goblins Archers Bomb Tower Witch
Lightning
Knight Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Knight Fireball Bomb Tower Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Spear Goblins
Knight Hog Rider
Archers
Knight Goblins Hog Rider
Knight
Spear Goblins Archers Hog Rider Fireball Witch
Fireball
Hog Rider Knight
Bomb Tower
Hog Rider
Goblins Spear Goblins Knight Fireball Archers Witch
Witch
Knight Hog Rider

Defense Synergies 3 9

Goblins
Archers Knight
Spear Goblins
Knight Archers Bomb Tower
Archers
Knight Goblins Spear Goblins Bomb Tower Witch
Knight
Spear Goblins Archers Bomb Tower Goblins Fireball Witch
Fireball
Knight Bomb Tower
Bomb Tower
Knight Spear Goblins Archers Fireball
Hog Rider
Witch
Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Bomb Tower Goblins Knight Witch
Bomb Tower Witch Goblins Archers Knight
Bomb Tower Witch Goblins Knight
Fireball Bomb Tower
Fireball Goblins Spear Goblins Archers Bomb Tower
Spear Goblins Archers Fireball Bomb Tower Witch
Fireball Bomb Tower
Witch Goblins Bomb Tower
Knight Goblins Spear Goblins Archers
Goblins Archers Witch Spear Goblins Knight Fireball Bomb Tower
Spear Goblins Archers Fireball Witch
Bomb Tower Knight Fireball Witch
Fireball Bomb Tower Goblins Witch
Knight Bomb Tower
Bomb Tower Fireball
Bomb Tower Goblins Knight Fireball Witch
Fireball Bomb Tower Goblins Spear Goblins Archers Knight Witch
Bomb Tower Witch Spear Goblins Archers Knight Fireball
Bomb Tower
Goblins Spear Goblins Archers Knight Fireball Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Archers Fireball Witch
Fireball Archers Knight Bomb Tower
Goblins Spear Goblins Knight Bomb Tower Witch
Knight Fireball
Knight Witch
Fireball Archers Bomb Tower Witch
Goblins Spear Goblins Archers Knight Fireball Bomb Tower Witch
Knight Bomb Tower
Goblins Spear Goblins Knight Fireball Bomb Tower Witch
Witch
Knight Bomb Tower Witch
Fireball
Knight Fireball Bomb Tower Witch
Archers Fireball Bomb Tower Witch
Witch Goblins Spear Goblins Archers Knight Fireball Bomb Tower
Archers Fireball Bomb Tower Witch
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball
Fireball Spear Goblins Witch
Archers Witch
Fireball
Fireball
Goblins Fireball
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball
Spear Goblins Fireball Witch
Fireball
Fireball
Archers Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Archers Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Spear Goblins Archers Fireball Witch
Fireball Archers Witch
Fireball
Fireball Knight
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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