My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Wall Breakers
Giant Snowball
Goblins Spear Goblins Bomber Wall Breakers
Zap
Goblins Spear Goblins Bomber Wall Breakers
Barbarian Barrel
Goblins Spear Goblins Bomber Knight Wall Breakers
The Log
Goblins Spear Goblins Bomber Wall Breakers
Earthquake
Spear Goblins Bomber
Arrows
Goblins Spear Goblins Bomber Wall Breakers
Royal Delivery
Goblins Spear Goblins Bomber Knight Wall Breakers P.E.K.K.A
Fireball
Bomber Wall Breakers
Poison
Spear Goblins Bomber
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Zap Wall Breakers The Log Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bomber Zap

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Spear Goblins
Knight Zap Wall Breakers
Bomber
Zap Knight P.E.K.K.A
Zap
P.E.K.K.A Goblins Spear Goblins Bomber Knight Wall Breakers The Log
Knight
Spear Goblins Wall Breakers Bomber Zap The Log
Wall Breakers
Knight Spear Goblins Zap The Log
P.E.K.K.A
Zap Bomber The Log
The Log
Zap Knight Wall Breakers P.E.K.K.A

Defense Synergies 3 14

Goblins
Bomber Zap Knight The Log
Spear Goblins
Knight Zap P.E.K.K.A The Log
Bomber
Knight Goblins Zap P.E.K.K.A The Log
Zap
Goblins Spear Goblins Bomber Knight P.E.K.K.A The Log
Knight
Spear Goblins Bomber Goblins Zap The Log
Wall Breakers
P.E.K.K.A
The Log Spear Goblins Bomber Zap
The Log
P.E.K.K.A Goblins Spear Goblins Bomber Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Knight The Log
P.E.K.K.A Goblins Zap Knight The Log
P.E.K.K.A Goblins Bomber Knight
P.E.K.K.A Goblins Knight
Bomber P.E.K.K.A The Log
The Log Goblins Spear Goblins Bomber Zap
Spear Goblins Zap
Zap P.E.K.K.A The Log
P.E.K.K.A Goblins
Knight Goblins Spear Goblins Bomber
Goblins Spear Goblins Bomber Zap Knight The Log
Spear Goblins Zap
P.E.K.K.A Bomber Zap Knight The Log
Bomber Goblins Zap P.E.K.K.A The Log
P.E.K.K.A Knight
Zap P.E.K.K.A The Log
Goblins Bomber Knight P.E.K.K.A
Goblins Spear Goblins Bomber Zap Knight The Log
Zap The Log Spear Goblins Bomber Knight
P.E.K.K.A
Bomber Goblins Spear Goblins Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Zap P.E.K.K.A
Bomber Zap Knight The Log
P.E.K.K.A Goblins Spear Goblins Zap Knight The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight
Zap
P.E.K.K.A Goblins Spear Goblins Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Goblins Spear Goblins Knight The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap The Log
P.E.K.K.A Knight
Bomber
Goblins Spear Goblins Bomber Zap Knight P.E.K.K.A The Log
Bomber Zap P.E.K.K.A The Log
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Bomber Zap The Log
Spear Goblins Zap
Bomber The Log
The Log Zap
The Log Zap
Goblins
Zap Knight The Log
Zap
Knight The Log
Zap The Log
Spear Goblins Bomber Zap The Log
The Log
Bomber
Bomber Zap The Log
Bomber Zap The Log
The Log
The Log
Zap The Log
Zap The Log Bomber
The Log Zap
Zap The Log
Zap The Log
Zap
Zap
Bomber Zap The Log
Zap
P.E.K.K.A
The Log
Zap Spear Goblins
Zap
The Log
Knight
The Log Bomber Zap
Zap
P.E.K.K.A
Zap The Log
Zap
Zap The Log
P.E.K.K.A

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