My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Prince Skeleton King
Giant Snowball
Goblins Spear Goblins Cannon Skeleton King
Zap
Goblins Spear Goblins Cannon Prince Skeleton King
Barbarian Barrel
Goblins Spear Goblins Cannon Valkyrie Skeleton King
The Log
Goblins Spear Goblins Cannon Mini P.E.K.K.A Prince Skeleton King
Earthquake
Spear Goblins Cannon Skeleton King
Arrows
Goblins Spear Goblins Skeleton King
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Prince Skeleton King
Fireball
Cannon Skeleton King
Poison
Spear Goblins Cannon Skeleton King
Lightning
Cannon Mini P.E.K.K.A Valkyrie Prince Skeleton King
Rocket
Valkyrie Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Cannon Mini P.E.K.K.A Valkyrie Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie
Spear Goblins
Valkyrie Zap Mini P.E.K.K.A Prince
Zap
Prince Goblins Spear Goblins Mini P.E.K.K.A Valkyrie
Cannon
Mini P.E.K.K.A
Spear Goblins Zap Valkyrie
Valkyrie
Spear Goblins Prince Goblins Zap Mini P.E.K.K.A
Prince
Zap Valkyrie Spear Goblins
Skeleton King

Defense Synergies 2 15

Goblins
Zap Cannon
Spear Goblins
Zap Cannon Mini P.E.K.K.A Valkyrie Prince Skeleton King
Zap
Cannon Mini P.E.K.K.A Goblins Spear Goblins Valkyrie Prince
Cannon
Zap Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
Zap Spear Goblins Cannon Valkyrie
Valkyrie
Spear Goblins Zap Cannon Mini P.E.K.K.A Prince
Prince
Spear Goblins Zap Cannon Valkyrie
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Valkyrie
Mini P.E.K.K.A Goblins Zap Cannon Valkyrie Prince
Cannon Mini P.E.K.K.A Prince Goblins Valkyrie
Cannon Mini P.E.K.K.A Prince Goblins Valkyrie Skeleton King
Mini P.E.K.K.A Valkyrie Prince
Goblins Spear Goblins Zap Cannon Valkyrie
Spear Goblins Zap Cannon
Zap Cannon Valkyrie
Cannon Mini P.E.K.K.A Goblins Prince Skeleton King
Goblins Spear Goblins Cannon Mini P.E.K.K.A Valkyrie Prince
Goblins Valkyrie Spear Goblins Zap Cannon Skeleton King
Spear Goblins Zap
Cannon Mini P.E.K.K.A Prince Zap Valkyrie
Valkyrie Goblins Zap Cannon Mini P.E.K.K.A Prince Skeleton King
Mini P.E.K.K.A Cannon Prince Skeleton King
Zap Cannon Mini P.E.K.K.A Prince
Goblins Cannon Mini P.E.K.K.A Valkyrie Prince
Cannon Goblins Spear Goblins Zap Valkyrie Prince
Zap Valkyrie Spear Goblins Cannon
Mini P.E.K.K.A Cannon Prince
Valkyrie Goblins Spear Goblins Cannon Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Spear Goblins Zap Prince
Zap Mini P.E.K.K.A Valkyrie Prince
Goblins Spear Goblins Zap Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Zap
Cannon Mini P.E.K.K.A Valkyrie Prince
Zap
Mini P.E.K.K.A Prince Goblins Spear Goblins Valkyrie
Mini P.E.K.K.A Valkyrie Prince
Zap Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Prince
Cannon
Mini P.E.K.K.A Valkyrie Prince
Zap Valkyrie Prince
Mini P.E.K.K.A Prince Cannon Valkyrie Skeleton King
Cannon Valkyrie
Goblins Spear Goblins Zap Mini P.E.K.K.A Valkyrie Prince Skeleton King
Valkyrie Zap Cannon Mini P.E.K.K.A Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Zap Valkyrie
Spear Goblins Zap
Zap
Zap
Goblins Mini P.E.K.K.A Prince
Zap Valkyrie Prince
Zap
Zap Prince
Spear Goblins Zap
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Prince
Zap Valkyrie
Prince
Prince
Zap
Zap Valkyrie
Zap
Zap Prince
Zap
Zap
Zap
Mini P.E.K.K.A
Zap
Zap
Prince
Zap Spear Goblins Prince
Zap
Mini P.E.K.K.A Valkyrie Prince
Zap Skeleton King
Zap
Prince
Zap Skeleton King
Zap
Zap Prince

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