My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Valkyrie Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon
Giant Snowball
Goblins Skeleton Army Inferno Dragon
Zap
Goblins Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Goblins Tesla Valkyrie Skeleton Army Bandit
The Log
Goblins Suspicious Bush Skeleton Army Bandit
Earthquake
Tesla Skeleton Army
Arrows
Goblins Suspicious Bush Skeleton Army
Royal Delivery
Goblins Valkyrie Skeleton Army Bandit Inferno Dragon
Fireball
Tesla Suspicious Bush Skeleton Army Bandit Inferno Dragon
Poison
Suspicious Bush Skeleton Army
Lightning
Tesla Valkyrie Bandit Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Suspicious Bush Skeleton Army Bandit Tesla Valkyrie Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Suspicious Bush Skeleton Army Bandit

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Tesla
Suspicious Bush
Valkyrie
Goblins Bandit
Skeleton Army
Bandit
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bandit

Defense Synergies 0 10

Goblins
Tesla Bandit
Tesla
Goblins Valkyrie Skeleton Army Inferno Dragon
Suspicious Bush
Valkyrie
Tesla Bandit
Skeleton Army
Tesla Bandit Inferno Dragon
Bandit
Goblins Valkyrie Skeleton Army Mega Knight
Inferno Dragon
Tesla Skeleton Army Mega Knight
Mega Knight
Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Skeleton Army Inferno Dragon Goblins Tesla Valkyrie Bandit Mega Knight
Tesla Skeleton Army Mega Knight Goblins Valkyrie Bandit Inferno Dragon
Tesla Skeleton Army Inferno Dragon Goblins Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Goblins Tesla Valkyrie Bandit Mega Knight
Tesla Inferno Dragon
Tesla Valkyrie Bandit Mega Knight
Tesla Inferno Dragon Goblins Skeleton Army
Skeleton Army Goblins Tesla Valkyrie Bandit Mega Knight
Goblins Valkyrie Skeleton Army Tesla Bandit Mega Knight
Tesla Inferno Dragon
Tesla Skeleton Army Mega Knight Valkyrie Bandit
Valkyrie Skeleton Army Mega Knight Goblins Tesla
Skeleton Army Inferno Dragon Tesla Bandit Mega Knight
Skeleton Army Tesla Bandit Inferno Dragon Mega Knight
Tesla Mega Knight Goblins Valkyrie Skeleton Army
Tesla Valkyrie Mega Knight Goblins Skeleton Army Bandit
Valkyrie Tesla Bandit Inferno Dragon Mega Knight
Tesla Inferno Dragon
Valkyrie Skeleton Army Mega Knight Goblins Tesla Bandit
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Goblins Tesla Bandit
Bandit Tesla Valkyrie Inferno Dragon Mega Knight
Skeleton Army Bandit Mega Knight Goblins Valkyrie
Valkyrie Skeleton Army Mega Knight Tesla Bandit
Tesla Valkyrie Skeleton Army Bandit Inferno Dragon Mega Knight
Tesla
Skeleton Army Goblins Tesla Valkyrie Bandit
Mega Knight Tesla Valkyrie Skeleton Army Inferno Dragon
Mega Knight Goblins Valkyrie Skeleton Army Bandit Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Tesla Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Tesla Valkyrie Bandit
Tesla Valkyrie Skeleton Army Mega Knight
Tesla Skeleton Army Goblins Valkyrie Inferno Dragon
Valkyrie Mega Knight Tesla Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Bandit
Bandit
Valkyrie
Valkyrie Mega Knight
Bandit
Goblins
Valkyrie Bandit
Bandit
Bandit
Bandit
Bandit Mega Knight
Bandit Mega Knight
Valkyrie Mega Knight
Mega Knight
Valkyrie Mega Knight
Inferno Dragon
Bandit
Bandit Mega Knight
Bandit
Bandit Mega Knight
Mega Knight
Skeleton Army Bandit
Valkyrie Mega Knight
Mega Knight
Bandit Mega Knight
Inferno Dragon
Mega Knight

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