My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Electro Dragon Electro Giant Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Electro Dragon
Zap
Goblins
Barbarian Barrel
Goblins Goblin Cage Electro Wizard
The Log
Goblins Goblin Cage
Earthquake
Goblin Cage
Arrows
Goblins
Royal Delivery
Goblins Goblin Cage Electro Dragon Electro Wizard
Fireball
Goblin Cage Electro Dragon Electro Wizard
Poison
Goblin Cage Electro Dragon Electro Wizard
Lightning
Goblin Cage Electro Dragon Electro Wizard Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Tornado Goblin Cage Electro Wizard Electro Dragon Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Tornado Goblin Cage

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Tornado Electro Wizard Goblins Goblin Cage Electro Dragon
Goblin Cage
Zap
Tornado
Zap Electro Giant Goblinstein Electro Dragon
Electro Dragon
Zap Tornado
Electro Giant
Tornado
Electro Wizard
Zap
Goblinstein
Tornado

Defense Synergies 1 16

Goblins
Zap Goblin Cage Electro Dragon Electro Wizard
Zap
Electro Wizard Goblins Goblin Cage Tornado Electro Dragon
Goblin Cage
Goblins Zap Tornado Electro Dragon Electro Giant Electro Wizard
Tornado
Zap Goblin Cage Electro Dragon Electro Giant Electro Wizard Goblinstein
Electro Dragon
Goblins Zap Goblin Cage Tornado Electro Wizard
Electro Giant
Goblin Cage Tornado
Electro Wizard
Zap Goblins Goblin Cage Tornado Electro Dragon
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Electro Dragon Electro Wizard
Goblins Zap Goblin Cage Electro Dragon Electro Wizard
Goblin Cage Tornado Goblins Electro Dragon Electro Wizard
Goblin Cage Goblins Electro Dragon Electro Wizard
Goblin Cage Tornado
Tornado Goblins Zap Electro Dragon Electro Wizard
Tornado Electro Wizard Zap Goblin Cage Electro Dragon
Zap Goblin Cage Electro Dragon Electro Giant Electro Wizard
Goblins Goblin Cage Tornado
Tornado Goblins Electro Wizard
Goblins Electro Wizard Zap Tornado Electro Dragon Electro Giant
Zap Tornado Electro Dragon Electro Wizard
Goblin Cage Zap Electro Dragon Electro Wizard
Goblins Zap Goblin Cage Tornado Electro Dragon Electro Wizard
Goblin Cage Electro Wizard
Tornado Zap Goblin Cage Electro Giant Electro Wizard Goblinstein
Goblins Goblin Cage Tornado Electro Dragon Electro Wizard
Goblin Cage Goblins Zap Tornado Electro Dragon Electro Wizard
Zap Goblin Cage Tornado Electro Dragon Electro Wizard
Goblin Cage Tornado Electro Wizard
Goblins Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Goblin Cage Electro Giant Electro Wizard
Electro Wizard Zap Electro Dragon
Goblins Zap Goblin Cage Electro Dragon Electro Wizard
Zap Goblin Cage Tornado Electro Wizard
Goblin Cage
Electro Giant Goblinstein Zap Tornado Electro Dragon Electro Wizard
Goblins Goblin Cage Electro Wizard
Goblin Cage
Zap Goblin Cage Electro Dragon Electro Wizard Goblinstein Goblins Tornado
Goblin Cage
Goblin Cage Electro Dragon
Zap Goblin Cage Tornado Electro Giant Electro Wizard
Goblin Cage
Goblin Cage Electro Dragon Electro Giant
Electro Dragon Electro Giant Electro Wizard Goblins Zap Goblin Cage Tornado Goblinstein
Zap Goblin Cage Electro Dragon Electro Giant Electro Wizard
Zap Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon Electro Wizard
Electro Dragon
Zap Goblinstein
Electro Giant Goblinstein Zap Tornado Electro Dragon
Tornado
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Goblins Tornado Electro Dragon Electro Wizard
Zap Tornado Electro Dragon Electro Wizard
Zap Tornado Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Tornado
Zap Electro Dragon Electro Wizard
Zap Tornado Electro Dragon Electro Giant
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Electro Giant Electro Dragon Goblinstein
Zap Tornado Electro Dragon Electro Wizard
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon Electro Giant Electro Wizard
Zap Electro Dragon Electro Wizard Electro Giant Goblinstein
Zap Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Wizard Electro Dragon Goblinstein
Zap Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Zap Electro Dragon
Zap Tornado Electro Giant
Electro Dragon
Zap Electro Dragon Electro Giant Tornado Electro Wizard
Zap Tornado Electro Dragon Electro Wizard
Electro Dragon Zap Tornado Electro Giant Electro Wizard
Electro Dragon

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