My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Goblins Hog Rider Skeleton Army
Zap
Goblins Skeleton Army
Barbarian Barrel
Goblins Tesla Elite Barbarians Valkyrie Skeleton Army
The Log
Goblins Elite Barbarians Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Goblins Skeleton Army
Royal Delivery
Goblins Elite Barbarians Valkyrie Hog Rider Skeleton Army
Fireball
Tesla Elite Barbarians Hog Rider Skeleton Army
Poison
Skeleton Army
Lightning
Tesla Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Skeleton Army Tesla Fireball Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Skeleton Army Tesla

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie
Zap
Elite Barbarians Fireball Hog Rider Goblins Valkyrie
Tesla
Elite Barbarians
Zap Valkyrie Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Goblins Zap
Hog Rider
Goblins Zap Fireball Valkyrie Elite Barbarians
Skeleton Army

Defense Synergies 2 10

Goblins
Zap Tesla
Zap
Fireball Goblins Tesla Elite Barbarians Valkyrie Skeleton Army
Tesla
Goblins Zap Fireball Valkyrie Skeleton Army
Elite Barbarians
Valkyrie Zap
Fireball
Zap Tesla Valkyrie
Valkyrie
Elite Barbarians Zap Tesla Fireball
Hog Rider
Skeleton Army
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie
Elite Barbarians Skeleton Army Goblins Zap Tesla Valkyrie
Tesla Skeleton Army Goblins Elite Barbarians Valkyrie
Tesla Elite Barbarians Skeleton Army Goblins Valkyrie
Elite Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Goblins Zap Tesla Valkyrie
Tesla Zap Fireball
Zap Tesla Fireball Valkyrie
Tesla Goblins Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Goblins Tesla Valkyrie
Goblins Valkyrie Skeleton Army Zap Tesla Fireball
Tesla Zap Fireball
Tesla Skeleton Army Zap Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Skeleton Army Goblins Zap Tesla
Elite Barbarians Skeleton Army Tesla
Skeleton Army Zap Tesla Elite Barbarians Fireball
Tesla Goblins Elite Barbarians Fireball Valkyrie Skeleton Army
Tesla Fireball Valkyrie Goblins Zap Elite Barbarians Skeleton Army
Zap Valkyrie Tesla Fireball
Tesla Elite Barbarians
Valkyrie Skeleton Army Goblins Tesla Elite Barbarians Fireball
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblins Zap Tesla Elite Barbarians Fireball
Fireball Zap Tesla Elite Barbarians Valkyrie
Skeleton Army Goblins Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Zap Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Valkyrie Skeleton Army
Fireball Zap Tesla
Skeleton Army Goblins Tesla Elite Barbarians Fireball Valkyrie
Tesla Elite Barbarians Valkyrie Skeleton Army
Zap Goblins Elite Barbarians Fireball Valkyrie Skeleton Army
Tesla Skeleton Army
Tesla Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Skeleton Army
Tesla Elite Barbarians Skeleton Army Goblins Zap Fireball Valkyrie
Valkyrie Zap Tesla Elite Barbarians Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Goblins Elite Barbarians Fireball
Zap Fireball Valkyrie
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball

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