My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Executioner Cannon Cart Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Cannon Cart Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Giant Skeleton
Giant Snowball
Guards Baby Dragon Electro Dragon
Zap
Guards Cannon Cart
Barbarian Barrel
Guards Executioner Cannon Cart Giant Skeleton
The Log
Guards Cannon Cart Giant Skeleton
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon Electro Dragon Executioner Cannon Cart Giant Skeleton P.E.K.K.A
Fireball
Baby Dragon Electro Dragon Executioner Cannon Cart
Poison
Guards Electro Dragon Executioner
Lightning
Baby Dragon Electro Dragon Executioner Cannon Cart
Rocket
Electro Dragon Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Executioner Giant Skeleton P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Baby Dragon Electro Dragon Executioner Cannon Cart Giant Skeleton Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Guards Baby Dragon Electro Dragon Executioner

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
Baby Dragon
Electro Dragon Cannon Cart Giant Skeleton Lightning P.E.K.K.A
Electro Dragon
Baby Dragon Executioner Cannon Cart Giant Skeleton P.E.K.K.A
Executioner
Electro Dragon P.E.K.K.A
Cannon Cart
Baby Dragon Electro Dragon Lightning
Giant Skeleton
Baby Dragon Electro Dragon Lightning
Lightning
Baby Dragon Cannon Cart Giant Skeleton
P.E.K.K.A
Baby Dragon Electro Dragon Executioner

Defense Synergies 0 14

Guards
Baby Dragon Electro Dragon Executioner Cannon Cart Giant Skeleton
Baby Dragon
Guards Electro Dragon Cannon Cart Giant Skeleton P.E.K.K.A
Electro Dragon
Guards Baby Dragon Cannon Cart Giant Skeleton
Executioner
Guards Cannon Cart Giant Skeleton
Cannon Cart
Guards Baby Dragon Electro Dragon Executioner Giant Skeleton
Giant Skeleton
Guards Baby Dragon Electro Dragon Executioner Cannon Cart
Lightning
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Baby Dragon Electro Dragon Executioner
P.E.K.K.A Electro Dragon Executioner Cannon Cart
P.E.K.K.A Electro Dragon Executioner Cannon Cart Giant Skeleton Lightning
P.E.K.K.A Guards Electro Dragon Cannon Cart
Lightning Giant Skeleton P.E.K.K.A
Guards Baby Dragon Electro Dragon Executioner Cannon Cart
Lightning Baby Dragon Electro Dragon Executioner
Lightning Baby Dragon Electro Dragon Cannon Cart Giant Skeleton P.E.K.K.A
P.E.K.K.A
Guards Cannon Cart Giant Skeleton
Guards Executioner Baby Dragon Electro Dragon Cannon Cart Giant Skeleton
Executioner Baby Dragon Electro Dragon
P.E.K.K.A Guards Electro Dragon Cannon Cart Giant Skeleton Lightning
Executioner Guards Baby Dragon Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
Lightning P.E.K.K.A
Electro Dragon Executioner Cannon Cart P.E.K.K.A
Guards Baby Dragon Electro Dragon Executioner Cannon Cart
Baby Dragon Executioner Guards Electro Dragon Cannon Cart Giant Skeleton
P.E.K.K.A Cannon Cart
Guards Baby Dragon Electro Dragon Executioner Cannon Cart Giant Skeleton P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart Giant Skeleton P.E.K.K.A
Baby Dragon Electro Dragon Executioner Cannon Cart Lightning
Guards Giant Skeleton P.E.K.K.A Electro Dragon Cannon Cart Lightning
Guards Giant Skeleton Lightning P.E.K.K.A Cannon Cart
Giant Skeleton P.E.K.K.A Guards Executioner Cannon Cart
Executioner Baby Dragon Electro Dragon
Guards P.E.K.K.A Cannon Cart Giant Skeleton Lightning
Giant Skeleton P.E.K.K.A Cannon Cart
Electro Dragon Giant Skeleton Lightning P.E.K.K.A Baby Dragon Cannon Cart
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon Cannon Cart Giant Skeleton
Lightning P.E.K.K.A Guards Giant Skeleton
Cannon Cart Giant Skeleton Lightning P.E.K.K.A Guards Executioner
Baby Dragon Electro Dragon Executioner Cannon Cart
Guards Electro Dragon Baby Dragon Executioner Cannon Cart Giant Skeleton Lightning P.E.K.K.A
Executioner Baby Dragon Electro Dragon Cannon Cart Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon Electro Dragon Giant Skeleton
Baby Dragon Electro Dragon Executioner
Lightning Baby Dragon Electro Dragon Cannon Cart Giant Skeleton
Cannon Cart Lightning Guards Giant Skeleton
Executioner Baby Dragon
Executioner Baby Dragon Electro Dragon
Baby Dragon Executioner
Baby Dragon Electro Dragon Executioner Lightning
Electro Dragon Lightning
Lightning Guards Electro Dragon
Lightning Electro Dragon Cannon Cart
Lightning Baby Dragon Electro Dragon Executioner
Lightning Baby Dragon Executioner Cannon Cart
Lightning Baby Dragon Electro Dragon Cannon Cart
Lightning Baby Dragon Cannon Cart
Lightning Baby Dragon Electro Dragon Executioner Cannon Cart
Lightning Baby Dragon Electro Dragon Executioner Cannon Cart
Lightning
Lightning
Lightning Baby Dragon Electro Dragon Executioner
Lightning Baby Dragon Electro Dragon
Lightning Baby Dragon Giant Skeleton
Lightning
Lightning
Lightning Baby Dragon Electro Dragon Cannon Cart
Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon Executioner Lightning
Lightning Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Baby Dragon Electro Dragon Executioner
Electro Dragon Lightning Guards
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
P.E.K.K.A Giant Skeleton
Lightning
Lightning Guards Electro Dragon Cannon Cart
Lightning Baby Dragon Electro Dragon Executioner
Lightning Baby Dragon Electro Dragon Executioner Cannon Cart
Baby Dragon Electro Dragon Executioner Lightning
Lightning Giant Skeleton
Electro Dragon Executioner Cannon Cart P.E.K.K.A
Electro Dragon Guards Baby Dragon Giant Skeleton Lightning
Electro Dragon Executioner Lightning
Electro Dragon Lightning Baby Dragon Executioner Cannon Cart Giant Skeleton
Cannon Cart P.E.K.K.A
Lightning Electro Dragon

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