My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Bandit Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Mini P.E.K.K.A Bandit Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Bandit Mighty Miner
Giant Snowball
Guards Mighty Miner
Zap
Guards Bandit Mighty Miner
Barbarian Barrel
Heal Spirit Elixir Golem Guards Bandit
The Log
Heal Spirit Elixir Golem Mini P.E.K.K.A Guards Bandit
Earthquake
Elixir Golem Guards
Arrows
Heal Spirit Guards
Royal Delivery
Heal Spirit Elixir Golem Mini P.E.K.K.A Guards Bandit
Fireball
Elixir Golem Bandit Mighty Miner
Poison
Elixir Golem Guards
Lightning
Mini P.E.K.K.A Bandit Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Mini P.E.K.K.A Guards Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Elixir Golem Guards Bandit Fireball Mini P.E.K.K.A Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Elixir Golem Guards Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Elixir Golem Mini P.E.K.K.A Guards Bandit Mega Knight
Elixir Golem
Heal Spirit Fireball Mini P.E.K.K.A Bandit
Fireball
Elixir Golem Mega Knight
Mini P.E.K.K.A
Heal Spirit Elixir Golem Mega Knight
Guards
Heal Spirit Bandit
Bandit
Heal Spirit Elixir Golem Guards Mega Knight
Mega Knight
Heal Spirit Fireball Mini P.E.K.K.A Bandit
Mighty Miner

Defense Synergies 0 5

Heal Spirit
Elixir Golem
Fireball
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Fireball Guards
Guards
Mini P.E.K.K.A
Bandit
Fireball Mega Knight
Mega Knight
Fireball Bandit
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bandit
Mini P.E.K.K.A Guards Bandit Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Guards Bandit Mega Knight
Fireball
Fireball Bandit Mega Knight
Mini P.E.K.K.A Mighty Miner
Guards Mini P.E.K.K.A Bandit Mega Knight
Guards Fireball Bandit Mega Knight
Fireball
Mini P.E.K.K.A Mega Knight Fireball Guards Bandit
Fireball Mega Knight Mini P.E.K.K.A Guards
Mini P.E.K.K.A Bandit Mega Knight
Fireball Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Fireball Mini P.E.K.K.A
Fireball Mega Knight Guards Bandit
Fireball Guards Bandit Mega Knight
Mini P.E.K.K.A
Mega Knight Fireball Mini P.E.K.K.A Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Fireball Bandit
Fireball Bandit Mini P.E.K.K.A Mega Knight
Guards Bandit Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Fireball Bandit
Mini P.E.K.K.A Guards Bandit Mega Knight Mighty Miner
Fireball
Mini P.E.K.K.A Guards Fireball Bandit
Mini P.E.K.K.A Mega Knight Mighty Miner
Mega Knight Fireball Mini P.E.K.K.A Bandit
Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Fireball Guards
Mini P.E.K.K.A Mega Knight Fireball Guards Bandit
Fireball Mega Knight
Guards Fireball Mini P.E.K.K.A Mighty Miner
Mega Knight Fireball Mini P.E.K.K.A Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Bandit
Fireball Bandit
Fireball Bandit
Fireball Guards
Fireball Mega Knight
Fireball
Fireball
Fireball Bandit
Fireball Mini P.E.K.K.A Guards
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Bandit Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Fireball Mega Knight
Fireball Bandit
Fireball Bandit Mega Knight
Fireball Bandit
Fireball
Fireball Guards
Fireball Mini P.E.K.K.A
Fireball Bandit Mega Knight
Fireball
Mighty Miner Mega Knight
Fireball
Fireball Guards Bandit
Fireball
Fireball
Fireball Mini P.E.K.K.A Mega Knight
Fireball
Fireball
Mega Knight
Fireball Guards
Fireball
Fireball Bandit Mega Knight
Fireball Mega Knight

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