My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Cannon Cart Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Prince Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Cannon Cart Fisherman
Giant Snowball
Battle Ram Fisherman
Zap
Battle Ram Prince Cannon Cart Fisherman
Barbarian Barrel
Heal Spirit Battle Ram Cannon Cart Ice Wizard
The Log
Heal Spirit Battle Ram Prince Cannon Cart Fisherman
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Battle Ram Prince Cannon Cart Ice Wizard Fisherman
Fireball
Battle Ram Cannon Cart Ice Wizard Fisherman
Poison
Ice Wizard Fisherman
Lightning
Battle Ram Prince Cannon Cart Ice Wizard Fisherman
Rocket
Prince Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Ice Wizard Fisherman Battle Ram Prince Cannon Cart Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Ice Wizard Fisherman

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Prince Battle Ram Cannon Cart
Battle Ram
The Log Heal Spirit Lightning
Prince
Heal Spirit Lightning The Log Ice Wizard
Cannon Cart
The Log Heal Spirit Lightning Fisherman
Lightning
Battle Ram Prince Cannon Cart
The Log
Battle Ram Cannon Cart Prince Fisherman
Ice Wizard
Prince Fisherman
Fisherman
Cannon Cart The Log Ice Wizard

Defense Synergies 1 7

Heal Spirit
Battle Ram
Prince
The Log Ice Wizard Fisherman
Cannon Cart
Ice Wizard
Lightning
The Log
The Log
Prince Lightning Ice Wizard Fisherman
Ice Wizard
Prince Cannon Cart The Log Fisherman
Fisherman
Prince The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning The Log
Prince Cannon Cart The Log Ice Wizard Fisherman
Prince Fisherman Cannon Cart Lightning Ice Wizard
Prince Cannon Cart Ice Wizard Fisherman
Lightning Prince The Log
The Log Cannon Cart Ice Wizard
Lightning Ice Wizard
Lightning Cannon Cart The Log
Prince Ice Wizard Fisherman
Prince Cannon Cart Ice Wizard Fisherman
Ice Wizard Cannon Cart The Log Fisherman
Ice Wizard
Prince Cannon Cart Lightning The Log Ice Wizard
Prince Cannon Cart The Log
Prince Cannon Cart
Prince Lightning The Log Fisherman
Prince Cannon Cart Fisherman
Prince Cannon Cart The Log Ice Wizard Fisherman
The Log Cannon Cart Ice Wizard Fisherman
Prince Cannon Cart Fisherman
Prince Cannon Cart The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Cannon Cart Fisherman
Prince Cannon Cart Lightning The Log Fisherman
Prince Cannon Cart Lightning The Log Fisherman
Prince Lightning Cannon Cart The Log Fisherman
Prince Cannon Cart Fisherman
Ice Wizard
Prince Cannon Cart Lightning Ice Wizard
Prince Cannon Cart Fisherman
Lightning Prince Cannon Cart The Log
Prince Cannon Cart
Lightning Prince The Log
Prince Cannon Cart Lightning
Cannon Cart
Prince Cannon Cart Lightning The Log Fisherman
Cannon Cart The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Ice Wizard Fisherman
Lightning Cannon Cart The Log
Cannon Cart Lightning Prince The Log
The Log
Ice Wizard
The Log
The Log Lightning Ice Wizard
The Log Lightning Fisherman
Lightning Prince Fisherman
Lightning Prince Cannon Cart The Log Fisherman
Lightning
Lightning Cannon Cart The Log Fisherman
Lightning Cannon Cart Fisherman
Lightning Prince Cannon Cart The Log Fisherman
Lightning Cannon Cart The Log
Lightning Cannon Cart The Log
Lightning
Lightning Fisherman
Lightning Prince The Log Fisherman
Lightning The Log
Lightning Prince The Log
Lightning
Prince Lightning The Log Fisherman
Lightning Cannon Cart The Log
The Log Ice Wizard
Fisherman
The Log Lightning Ice Wizard Fisherman
Lightning Prince The Log Fisherman
Lightning The Log Fisherman
Lightning Ice Wizard
Lightning
Lightning
Lightning The Log
Lightning
Prince
Lightning The Log
Lightning Prince Cannon Cart
Lightning Ice Wizard
The Log
Lightning Prince Cannon Cart
The Log Lightning
Lightning
Prince Cannon Cart
Lightning The Log
Lightning
Lightning Prince Cannon Cart The Log
Prince Cannon Cart
Lightning

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