My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Baby Dragon Inferno Dragon Lumberjack
Zap
Inferno Tower Inferno Dragon
Barbarian Barrel
Inferno Tower Wizard Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Wizard Baby Dragon Electro Wizard Inferno Dragon Lumberjack
Fireball
Hog Rider Inferno Tower Wizard Baby Dragon Electro Wizard Inferno Dragon Lumberjack
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Baby Dragon Electro Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Hog Rider Baby Dragon Electro Wizard Inferno Dragon Lumberjack Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Hog Rider Baby Dragon Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Baby Dragon Electro Wizard Lumberjack
Inferno Tower
Wizard
Hog Rider Lumberjack
Baby Dragon
Hog Rider Electro Wizard Inferno Dragon Lumberjack
The Log
Hog Rider Lumberjack
Electro Wizard
Hog Rider Baby Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Hog Rider Wizard Baby Dragon The Log Electro Wizard

Defense Synergies 2 13

Hog Rider
Inferno Tower
The Log Electro Wizard Baby Dragon Lumberjack
Wizard
The Log Electro Wizard Lumberjack
Baby Dragon
Inferno Tower The Log Inferno Dragon Lumberjack
The Log
Inferno Tower Wizard Baby Dragon Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Inferno Tower Wizard The Log Inferno Dragon Lumberjack
Inferno Dragon
Baby Dragon The Log Electro Wizard
Lumberjack
Inferno Tower Wizard Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon The Log Electro Wizard
Inferno Tower Inferno Dragon Lumberjack The Log Electro Wizard
Inferno Tower Lumberjack Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Lumberjack Electro Wizard
The Log Lumberjack
The Log Baby Dragon Electro Wizard Lumberjack
Inferno Tower Electro Wizard Inferno Dragon Wizard Baby Dragon
Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Inferno Dragon Lumberjack
Inferno Tower Electro Wizard Lumberjack
Electro Wizard Wizard Baby Dragon The Log Lumberjack
Inferno Tower Inferno Dragon Wizard Baby Dragon Electro Wizard
Inferno Tower Lumberjack Wizard The Log Electro Wizard
Wizard Baby Dragon The Log Electro Wizard Lumberjack
Inferno Tower Inferno Dragon Electro Wizard Lumberjack
Inferno Tower The Log Electro Wizard Inferno Dragon Lumberjack
Wizard Inferno Tower Electro Wizard Lumberjack
Wizard Baby Dragon The Log Electro Wizard Lumberjack
Wizard Baby Dragon The Log Electro Wizard Inferno Dragon Lumberjack
Inferno Tower Electro Wizard Inferno Dragon Lumberjack
Wizard Baby Dragon The Log Electro Wizard Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Electro Wizard
Electro Wizard Wizard Baby Dragon The Log Inferno Dragon Lumberjack
Lumberjack Inferno Tower The Log Electro Wizard
Lumberjack Inferno Tower The Log Electro Wizard
Inferno Tower Inferno Dragon Lumberjack
Wizard Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Inferno Dragon Lumberjack
Electro Wizard Inferno Tower Baby Dragon The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Lumberjack
The Log Electro Wizard
Inferno Tower Wizard Lumberjack
Wizard Baby Dragon
Inferno Tower Electro Wizard Baby Dragon The Log Inferno Dragon Lumberjack
Inferno Tower Wizard Baby Dragon The Log Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Electro Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
Inferno Dragon
The Log Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard
Wizard Baby Dragon Electro Wizard
The Log
Wizard Baby Dragon Electro Wizard Lumberjack
The Log Wizard Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard
Inferno Dragon
Wizard

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